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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9714263" data-attributes="member: 6906980"><p>Once again it depends on what you mean. Do you mean the the world and the inhabitants other than the characters and some things the players contribute for their background are created and controlled by the GM? Sure. As long as you also accept that the players have full control over what their characters say, do, feel, think. That the players in sandbox games like mine through their characters have almost unlimited freedom to make decisions, tromp all over the GM's plans and are the ones that actively drive the direction of the campaigns. That even in linear campaigns typical of purchased modules they still have significant freedom.</p><p></p><p>If you mean that the GM is a railroading control freak making he player's characters dance like puppets on a string or anything even close. No. Don't be ridiculous.</p><p></p><p>If you want to play and run games with collaborative world building, go for it. If you want more of a narrative game with both GM and players actively building on world narrative, have fun. I don't, whether I'm playing or running. Is any of that at all new or controversial? That we all have different preferences?</p></blockquote><p></p>
[QUOTE="AlViking, post: 9714263, member: 6906980"] Once again it depends on what you mean. Do you mean the the world and the inhabitants other than the characters and some things the players contribute for their background are created and controlled by the GM? Sure. As long as you also accept that the players have full control over what their characters say, do, feel, think. That the players in sandbox games like mine through their characters have almost unlimited freedom to make decisions, tromp all over the GM's plans and are the ones that actively drive the direction of the campaigns. That even in linear campaigns typical of purchased modules they still have significant freedom. If you mean that the GM is a railroading control freak making he player's characters dance like puppets on a string or anything even close. No. Don't be ridiculous. If you want to play and run games with collaborative world building, go for it. If you want more of a narrative game with both GM and players actively building on world narrative, have fun. I don't, whether I'm playing or running. Is any of that at all new or controversial? That we all have different preferences? [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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