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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Hussar" data-source="post: 9714418" data-attributes="member: 22779"><p>That's where you are 100% wrong.</p><p></p><p>After all, we have no idea why that attack missed. The system provides zero information. Nor does the damage actually provide any information other than the final blow that kills an opponent. The information is completely opaque. It doesn't exist for the players at all. All we know is that after a fairly unspecific amount of time, you won the fight. We have no real idea how you won. We have very little idea of what actually happened. It's not diegetic at all. </p><p></p><p>After all, if it was diegetic, you would have information all the way along. Maybe not lots of information, but some. The character is climbing, the character is on the ground in a bloody mess. Nothing in between, as far as the mechanics are concerned. No diegetic information.</p><p></p><p>-----</p><p></p><p>Ohhh, wait. Hang on. I just realized what you said. </p><p></p><p>NOTHING in an RPG that includes players can't exist without the players. So, every part of a game world that the players are unaware of does not exist until such time as the players become aware of it. There is no "living world" because anything without players doesn't exist. </p><p></p><p>Thank you for that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9714418, member: 22779"] That's where you are 100% wrong. After all, we have no idea why that attack missed. The system provides zero information. Nor does the damage actually provide any information other than the final blow that kills an opponent. The information is completely opaque. It doesn't exist for the players at all. All we know is that after a fairly unspecific amount of time, you won the fight. We have no real idea how you won. We have very little idea of what actually happened. It's not diegetic at all. After all, if it was diegetic, you would have information all the way along. Maybe not lots of information, but some. The character is climbing, the character is on the ground in a bloody mess. Nothing in between, as far as the mechanics are concerned. No diegetic information. ----- Ohhh, wait. Hang on. I just realized what you said. NOTHING in an RPG that includes players can't exist without the players. So, every part of a game world that the players are unaware of does not exist until such time as the players become aware of it. There is no "living world" because anything without players doesn't exist. Thank you for that. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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