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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9714488" data-attributes="member: 29398"><p>Well, obviously it is, as it's my own setting we're talking about!</p><p></p><p>Someone coming in with no knowledge except what 5e is is probably in for a lot more of a learning process than someone coming in with no RPG experience at all; because before learning my system and game they're going to have to unlearn 95+% of what 5e has taught them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Huh. OK. Never heard of those.</p><p></p><p>Racism (rarely) and species-ism (always) is a very real thing in my game. As are slavery, genocide, colonialism, and various other things now seemingly considered too edgy for today's game. The world ain't a pretty place, that's just how it is; though as PCs there's always ways to in some sense have an effect against these things if so desired.</p><p></p><p>One thing that's rarely if ever present, though, is sexism.</p><p></p><p>It sure wasn't what I expected, but hey, play to find out and go where it takes ya. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've got all those too, plus demons, devils, jellies, oozes, githi, and so on. The problem is that most if not all of those are simply too powerful for low-to-mid level parties to deal with, and people will understandably get tired of bashing low-end undead, giant rats, and minor jellies for six adventures in a row. Kobolds, Orcs, Hobgoblins and the like can also throw some actual strategy and tactics at the party now and then that those other low-level thngs won't or can't.</p><p></p><p>And it's not like I use humanoid monsters constantly; I just want the ability to do so if needed.</p><p></p><p>I had clones as an ongoing sidebar for a long string of adventures in my current game. Problem was, while the cloning process itself was horrific the resulting clones were often perfectly decent people (the cloners wanted to erase the "think for itself" part of the clones' sentience but never quite managed it) as they tended to retain the personality of the original and many of the originals were captives taken from Good or Neutral-aligned places or armies. Kinda based on the Kamino cloning facility in Star Wars II.</p><p></p><p>Some of the clones were nasty, though. Not sure if you're familiar with the A2 Slavers' Stockade module, but the boss in that thing is an Elf named Markessa. They killed her in that module, then subsequent parties have killed four more of her (they thought for a while she was getitng revived each time then finally realized she had cloned herself); they have reason to believe there's at least another half dozen out there somewhere, including the original.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9714488, member: 29398"] Well, obviously it is, as it's my own setting we're talking about! Someone coming in with no knowledge except what 5e is is probably in for a lot more of a learning process than someone coming in with no RPG experience at all; because before learning my system and game they're going to have to unlearn 95+% of what 5e has taught them. :) Huh. OK. Never heard of those. Racism (rarely) and species-ism (always) is a very real thing in my game. As are slavery, genocide, colonialism, and various other things now seemingly considered too edgy for today's game. The world ain't a pretty place, that's just how it is; though as PCs there's always ways to in some sense have an effect against these things if so desired. One thing that's rarely if ever present, though, is sexism. It sure wasn't what I expected, but hey, play to find out and go where it takes ya. :) I've got all those too, plus demons, devils, jellies, oozes, githi, and so on. The problem is that most if not all of those are simply too powerful for low-to-mid level parties to deal with, and people will understandably get tired of bashing low-end undead, giant rats, and minor jellies for six adventures in a row. Kobolds, Orcs, Hobgoblins and the like can also throw some actual strategy and tactics at the party now and then that those other low-level thngs won't or can't. And it's not like I use humanoid monsters constantly; I just want the ability to do so if needed. I had clones as an ongoing sidebar for a long string of adventures in my current game. Problem was, while the cloning process itself was horrific the resulting clones were often perfectly decent people (the cloners wanted to erase the "think for itself" part of the clones' sentience but never quite managed it) as they tended to retain the personality of the original and many of the originals were captives taken from Good or Neutral-aligned places or armies. Kinda based on the Kamino cloning facility in Star Wars II. Some of the clones were nasty, though. Not sure if you're familiar with the A2 Slavers' Stockade module, but the boss in that thing is an Elf named Markessa. They killed her in that module, then subsequent parties have killed four more of her (they thought for a while she was getitng revived each time then finally realized she had cloned herself); they have reason to believe there's at least another half dozen out there somewhere, including the original. [/QUOTE]
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