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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9714993" data-attributes="member: 6790260"><p>Precisely.</p><p></p><p>The <em>effect</em> is necessarily diegetic because it literally does happen in the world.</p><p></p><p>The question is whether <em>our process to find out the effect</em> is diegetic or not.</p><p></p><p>I don't think anyone here argues that the people in the world are really rolling a die and adding numbers to it to find out whether they pick a lock. That part is pretty obviously the opposite of diegetic.</p><p></p><p>The question is whether there is <em>enough</em> diegetic...stuff...in the other aspects of that process, and I am inclined to say "no, not really". All the roll does is tell you <em>whether</em> you succeeded or failed at some particular task. It is 100% purely the function of human brains to take "success" and turn it into some visible, in-world meaning--and two differend GMs are likely (I'd say almost guaranteed) to produce <em>very</em> different explanations and reasons.</p><p></p><p>A diegetic mechanic, one should think, would be more closely related to the actual processes a character is undertaking--such that it would be <em>obvious</em> that you had to have succeeded (or failed) in just one, singular, specific way, every time the mechanic is used. It might be a different singular specific way for situation A where x matters, vs situation B where y matters. If situation C comes along and x is what matters again, the explanation would be identical to what it was in A.</p><p></p><p>Since that's objectively <em>not true</em> of D&D (literally the same roll in the same situation gets explained in different ways by different GMs, AND two genuinely distinct situations may get the same explanation), it's hard to see how D&D's mechanics could <em>be</em> diegetic in this context. They are, inherently, JUST a pass/fail. "Stats & Spreadsheets". It's 100% purely on the GM and players to provide every gram of "fluff" that explains what the roll result actually <em>looks like</em> in the world, the rules literally tell you absolute bupkiss.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9714993, member: 6790260"] Precisely. The [I]effect[/I] is necessarily diegetic because it literally does happen in the world. The question is whether [I]our process to find out the effect[/I] is diegetic or not. I don't think anyone here argues that the people in the world are really rolling a die and adding numbers to it to find out whether they pick a lock. That part is pretty obviously the opposite of diegetic. The question is whether there is [I]enough[/I] diegetic...stuff...in the other aspects of that process, and I am inclined to say "no, not really". All the roll does is tell you [I]whether[/I] you succeeded or failed at some particular task. It is 100% purely the function of human brains to take "success" and turn it into some visible, in-world meaning--and two differend GMs are likely (I'd say almost guaranteed) to produce [I]very[/I] different explanations and reasons. A diegetic mechanic, one should think, would be more closely related to the actual processes a character is undertaking--such that it would be [I]obvious[/I] that you had to have succeeded (or failed) in just one, singular, specific way, every time the mechanic is used. It might be a different singular specific way for situation A where x matters, vs situation B where y matters. If situation C comes along and x is what matters again, the explanation would be identical to what it was in A. Since that's objectively [I]not true[/I] of D&D (literally the same roll in the same situation gets explained in different ways by different GMs, AND two genuinely distinct situations may get the same explanation), it's hard to see how D&D's mechanics could [I]be[/I] diegetic in this context. They are, inherently, JUST a pass/fail. "Stats & Spreadsheets". It's 100% purely on the GM and players to provide every gram of "fluff" that explains what the roll result actually [I]looks like[/I] in the world, the rules literally tell you absolute bupkiss. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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