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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="hawkeyefan" data-source="post: 9715040" data-attributes="member: 6785785"><p>The term comes from film, right? Specifically about sound that is heard by both the characters and the audience, rather than just the audience (like a score, or narration, etc.). </p><p></p><p>It was adopted as an RPG term, by Cavegirl on her blog. The term doesn’t perfectly fit RPGs, and some of the other examples offered in the blog aren’t the best, but Cavegirl does a decent job of explaining her use. </p><p></p><p>But here’s the thing… as originally used, it is describing something being part of the world portrayed in the film, <em>that normally would not be part of that world.</em> It is the exception. Most film scores and/or soundtracks are not diegetic. They’re separate of, if complimentary to, the story being told. Having music that is actually diegetic is the exception rather than the rule. </p><p></p><p>As such, it’s not really meant to be used as a term for everything that’s happening in the fiction of the film… the actions of the characters and the events of the film, the story… they aren’t diegetic in the same way as music would be. There’s no need to point out that they are part of the film… they are evidently so. </p><p></p><p>What needs a term is something that normally would not be part of the story, but in this case is. That’s a soundtrack or score. The torture scene in Reservoir Dogs is a famous example. The song being part of what’s happening in the scene is an important element for that scene. It’s diegetic for that reason. </p><p></p><p>But there’d never be a reason to say that Mr. Blonde’s horrific actions in the scene are diegetic… I mean, there’s no doubt of that. Pointing it out seems unnecessary, at best. </p><p></p><p>The term, as it applies to RPGs, isn’t perfect. Cavegirl’s use is simple and pretty clear, but also doesn’t cover everything.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9715040, member: 6785785"] The term comes from film, right? Specifically about sound that is heard by both the characters and the audience, rather than just the audience (like a score, or narration, etc.). It was adopted as an RPG term, by Cavegirl on her blog. The term doesn’t perfectly fit RPGs, and some of the other examples offered in the blog aren’t the best, but Cavegirl does a decent job of explaining her use. But here’s the thing… as originally used, it is describing something being part of the world portrayed in the film, [I]that normally would not be part of that world.[/I] It is the exception. Most film scores and/or soundtracks are not diegetic. They’re separate of, if complimentary to, the story being told. Having music that is actually diegetic is the exception rather than the rule. As such, it’s not really meant to be used as a term for everything that’s happening in the fiction of the film… the actions of the characters and the events of the film, the story… they aren’t diegetic in the same way as music would be. There’s no need to point out that they are part of the film… they are evidently so. What needs a term is something that normally would not be part of the story, but in this case is. That’s a soundtrack or score. The torture scene in Reservoir Dogs is a famous example. The song being part of what’s happening in the scene is an important element for that scene. It’s diegetic for that reason. But there’d never be a reason to say that Mr. Blonde’s horrific actions in the scene are diegetic… I mean, there’s no doubt of that. Pointing it out seems unnecessary, at best. The term, as it applies to RPGs, isn’t perfect. Cavegirl’s use is simple and pretty clear, but also doesn’t cover everything. [/QUOTE]
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