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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9715058" data-attributes="member: 42582"><p>But once they are established, there is then a chance to dodge.</p><p></p><p>We work out the first set of things by rolling the chance to throw on target. We work out the second thing - dodging, given those other things - by rolling to dodge.</p><p></p><p>(Speed is a weird case, because even in RQ the damage is rolled after the event, whereas for a spear it seems to be at least significantly a function of velocity and hence kinetic energy.)</p><p></p><p>I think it's very common in classic D&D reaction rolls, where the result of the roll - which is modified by the PC's CHA - is used to also establish backstory elements (everything from Hobgoblins recognising friendly gestures, as seen in Moldvay's example of play in the Basic rules, to <em>this Ogre hates elves</em> explaining a bad reaction roll).</p></blockquote><p></p>
[QUOTE="pemerton, post: 9715058, member: 42582"] But once they are established, there is then a chance to dodge. We work out the first set of things by rolling the chance to throw on target. We work out the second thing - dodging, given those other things - by rolling to dodge. (Speed is a weird case, because even in RQ the damage is rolled after the event, whereas for a spear it seems to be at least significantly a function of velocity and hence kinetic energy.) I think it's very common in classic D&D reaction rolls, where the result of the roll - which is modified by the PC's CHA - is used to also establish backstory elements (everything from Hobgoblins recognising friendly gestures, as seen in Moldvay's example of play in the Basic rules, to [I]this Ogre hates elves[/I] explaining a bad reaction roll). [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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