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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9715217" data-attributes="member: 29398"><p>Fair enough, but I'd really like to avoid having to worry about rules for all the various gunpowder-based weapons; never mind those weapons made earlier weapons obsolete pretty fast.</p><p></p><p>And the mages will buy them out and suppress the technology. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Agreed in principle.</p><p></p><p>Modern D&D magic is waaaay more reliable than TSR-era D&D magic. There, it could be very easily interrupted, and other spells beyond just teleport had some hazards built in.</p><p></p><p>Then you get DMs like me who add in wild magic surges to the mix, and magic becomes the high-risk high-reward way to go.</p><p></p><p>Yep, that's kinda been my approach all along. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If I had to, I could just rationalize it by saying the components used to make gunpowder don't react with each other in game-world physics or something; but I've never really had to worry about it.</p><p></p><p>Stone or bronze age would deny all sorts of other things I'd really like to keep, though, all the way from heavy armour to ocean-going sailing ships to agriculture to etc. etc.</p><p></p><p>What I do is just mix and match tech levels to suit what I want. Marine tech is up to age-of-sail in some parts of the world even while Norse still use longboats in other parts. Buildings and construction are up to late Renaissance standards even though the designs still echo previous eras in many places. Armour and weaponry is, other than the complete lack of gunpowder, at late-Renaissance level.</p><p></p><p>I've often toyed with introducing steampunk or similar, but can't think of a way to do so without pretty much eliminating the various faux-ancient cultures I've got.</p><p></p><p>That could work. I already have magic replicating electronics in a few ways e.g. pairs of items that function just like modern walkie-talkies or scrying devices that function not unlike CCTVs.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9715217, member: 29398"] Fair enough, but I'd really like to avoid having to worry about rules for all the various gunpowder-based weapons; never mind those weapons made earlier weapons obsolete pretty fast. And the mages will buy them out and suppress the technology. :) Agreed in principle. Modern D&D magic is waaaay more reliable than TSR-era D&D magic. There, it could be very easily interrupted, and other spells beyond just teleport had some hazards built in. Then you get DMs like me who add in wild magic surges to the mix, and magic becomes the high-risk high-reward way to go. Yep, that's kinda been my approach all along. :) If I had to, I could just rationalize it by saying the components used to make gunpowder don't react with each other in game-world physics or something; but I've never really had to worry about it. Stone or bronze age would deny all sorts of other things I'd really like to keep, though, all the way from heavy armour to ocean-going sailing ships to agriculture to etc. etc. What I do is just mix and match tech levels to suit what I want. Marine tech is up to age-of-sail in some parts of the world even while Norse still use longboats in other parts. Buildings and construction are up to late Renaissance standards even though the designs still echo previous eras in many places. Armour and weaponry is, other than the complete lack of gunpowder, at late-Renaissance level. I've often toyed with introducing steampunk or similar, but can't think of a way to do so without pretty much eliminating the various faux-ancient cultures I've got. That could work. I already have magic replicating electronics in a few ways e.g. pairs of items that function just like modern walkie-talkies or scrying devices that function not unlike CCTVs. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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