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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Maxperson" data-source="post: 9715436" data-attributes="member: 23751"><p>He is experiencing both, because they are one and the same in an RPG with climb mechanics. No mechanics, no climb. Yes mechanics, yes climb.</p><p></p><p>That there is a False Equivalence.</p><p></p><p>The tension is caused by something in fiction. The music isn't a part of that tension at all as the tension would happen without it, unlike mechanics which don't allow the climb to happen without them.</p><p></p><p>There's no roll to determine the response. The mechanics are what allows the climb. The ingredients are what allows the flavor. The response doesn't have mechanics, nor does the success or failure of a climb check. The success or failure is what comes AFTER the mechanics have been used. The mechanics determine success or failure, but success and failure are not themselves a mechanic.</p><p></p><p>You have say a 20th level fighters vs. a dragon. The fighters 4 attacks all hit. Each attack represents the fighter swinging his sword AND the mechanics inside that attack. The fighter is experiencing all of that. </p><p></p><p>A successful attack brings us to the next mechanic. Damage. </p><p></p><p>Damage and hit points simulate a variety of things, physical well being, luck, skill, etc. The fighter then experiences the result of the damage, whether it's the dragon skillfully deflecting the successful attack and taking skill hit point damage or whatever.</p><p></p><p>The process then repeats 3 more times. The fighter experiences all of the it again for those successful attacks. If say the last attack reduced the dragon to 0, the dragon dies. It is the last successful attack that is the cause of the dragon's death. No last attack, no death. Cause and effect.</p><p></p><p>Edit: I somehow lost this.</p><p></p><p></p><p></p><p>If it's intertwined, then the character is experiencing them both.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9715436, member: 23751"] He is experiencing both, because they are one and the same in an RPG with climb mechanics. No mechanics, no climb. Yes mechanics, yes climb. That there is a False Equivalence. The tension is caused by something in fiction. The music isn't a part of that tension at all as the tension would happen without it, unlike mechanics which don't allow the climb to happen without them. There's no roll to determine the response. The mechanics are what allows the climb. The ingredients are what allows the flavor. The response doesn't have mechanics, nor does the success or failure of a climb check. The success or failure is what comes AFTER the mechanics have been used. The mechanics determine success or failure, but success and failure are not themselves a mechanic. You have say a 20th level fighters vs. a dragon. The fighters 4 attacks all hit. Each attack represents the fighter swinging his sword AND the mechanics inside that attack. The fighter is experiencing all of that. A successful attack brings us to the next mechanic. Damage. Damage and hit points simulate a variety of things, physical well being, luck, skill, etc. The fighter then experiences the result of the damage, whether it's the dragon skillfully deflecting the successful attack and taking skill hit point damage or whatever. The process then repeats 3 more times. The fighter experiences all of the it again for those successful attacks. If say the last attack reduced the dragon to 0, the dragon dies. It is the last successful attack that is the cause of the dragon's death. No last attack, no death. Cause and effect. Edit: I somehow lost this. If it's intertwined, then the character is experiencing them both. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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