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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="clearstream" data-source="post: 9715846" data-attributes="member: 71699"><p>Oracles are not designed to explain how results are achieved. From the text, Oracles are used in the following ways</p><p></p><p style="margin-left: 20px">reveal details, trigger events, and guide the actions of other characters in your world</p> <p style="margin-left: 20px">you can Ask the Oracle to help guide your game session and trigger ideas when you need to know what happens next</p> <p style="margin-left: 20px">resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events</p> <p style="margin-left: 20px">If you are playing with a GM, they are the oracle</p> <p style="margin-left: 20px">provide inspiration for the GM</p><p></p><p>The game system isn't designed to retroactively explain your failures, because it's <em>fiction-first</em>. It's designed to inspire you what to say next that follows. Some moves prompt you to use the Oracles, for example Gather Information</p><p></p><p style="margin-left: 20px">Envision what you learn (Ask the Oracle if unsure)</p><p></p><p>To me the greatest value of Oracles is to detach and inspire narration in directions I would not otherwise have imagined. I would say that Ironsworn has a simulationist intent, considering the details of the Ironlands setting and the kinds of narration it encourages you to deliver. (An example is explicit text up front listing default assumptions for The Setting.) The degree to which it focuses on simulative experiences would depend on the individual player or group.</p><p></p><p>One of the Oracles tables is for Settlement Names, e.g. "Bearmark". Another Oracle is for Location, e.g. Bay/Fjord. I do not see why rolling for settlement names or kinds of locations in keeping with the setting can be regarded as non-simulationist. Another example are Combat Oracles, e.g. "Coordinate with allies" or "Attack with power". Those specific uses should meet the standard of process-simulation because they are explicitly associated with things that are going to be diegetic. (More accurately, I don't think anyone has adequately deconstructed supposed process-simulationist game mechanics to show that they would not be.)</p><p></p><p>[USER=6790260]@EzekielRaiden[/USER] in case you're interested in these sorts of questions about Ironsworn.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9715846, member: 71699"] Oracles are not designed to explain how results are achieved. From the text, Oracles are used in the following ways [INDENT]reveal details, trigger events, and guide the actions of other characters in your world[/INDENT] [INDENT]you can Ask the Oracle to help guide your game session and trigger ideas when you need to know what happens next[/INDENT] [INDENT]resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events[/INDENT] [INDENT]If you are playing with a GM, they are the oracle[/INDENT] [INDENT]provide inspiration for the GM[/INDENT] The game system isn't designed to retroactively explain your failures, because it's [I]fiction-first[/I]. It's designed to inspire you what to say next that follows. Some moves prompt you to use the Oracles, for example Gather Information [INDENT]Envision what you learn (Ask the Oracle if unsure)[/INDENT] To me the greatest value of Oracles is to detach and inspire narration in directions I would not otherwise have imagined. I would say that Ironsworn has a simulationist intent, considering the details of the Ironlands setting and the kinds of narration it encourages you to deliver. (An example is explicit text up front listing default assumptions for The Setting.) The degree to which it focuses on simulative experiences would depend on the individual player or group. One of the Oracles tables is for Settlement Names, e.g. "Bearmark". Another Oracle is for Location, e.g. Bay/Fjord. I do not see why rolling for settlement names or kinds of locations in keeping with the setting can be regarded as non-simulationist. Another example are Combat Oracles, e.g. "Coordinate with allies" or "Attack with power". Those specific uses should meet the standard of process-simulation because they are explicitly associated with things that are going to be diegetic. (More accurately, I don't think anyone has adequately deconstructed supposed process-simulationist game mechanics to show that they would not be.) [USER=6790260]@EzekielRaiden[/USER] in case you're interested in these sorts of questions about Ironsworn. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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