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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9715858" data-attributes="member: 6790260"><p>RE: bolded bit, this is where my greatest frustration lies.</p><p></p><p>Because that thing--that thing right there--is <em>precisely</em> what "process" sim fans reject about other approaches. They so, so often <em>deny</em> that there is any "intended play-experience" (that's happened several times in this thread); that there is a fitting to such an experience, and instead claiming there is an external thing enforcing such-and-such approach. They so often declare that that <em>non</em>-use of a played-experience standard is part of the point!</p><p></p><p>But when understood in this way, we see that "process" sim....isn't really any different from any other approach. There's a specific played-experience the rules are designed to cultivate. That design exploits abstraction, the nature of human attention, and various other tricks and quirks to try to cultivate a particular feeling, a particular lived-through experience. We can <em>test</em> those rules to determine whether or not they actually do achieve that experience, and that's one of the key components of game design. The pretense that there <em>isn't</em> an intended experience, that the mechanics must be designed to be totally experience-agnostic, is incredibly frustrating because it leads to all sorts of cul-de-sacs and argumentation dead ends.</p><p></p><p></p><p>Sure, for actual wargaming, those mechanics are fit for purpose; I don't really challenge that. (I mean, that's literally why FKR came into being--it alleged that all this effort spent on trying to achieve this was worse than just having an expert evaluate what players felt like doing.) But the point is that these mechanics were <em>retrofitted</em> to small-group fantastical adventuring. If you stick extremely closely to the rigid Gygaxian standard, you can kinda-sorta see the analogy at work.....but D&D almost never sticks to it <strong>that</strong> hard, even for OSR fans.</p><p></p><p></p><p>Most assuredly.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9715858, member: 6790260"] RE: bolded bit, this is where my greatest frustration lies. Because that thing--that thing right there--is [I]precisely[/I] what "process" sim fans reject about other approaches. They so, so often [I]deny[/I] that there is any "intended play-experience" (that's happened several times in this thread); that there is a fitting to such an experience, and instead claiming there is an external thing enforcing such-and-such approach. They so often declare that that [I]non[/I]-use of a played-experience standard is part of the point! But when understood in this way, we see that "process" sim....isn't really any different from any other approach. There's a specific played-experience the rules are designed to cultivate. That design exploits abstraction, the nature of human attention, and various other tricks and quirks to try to cultivate a particular feeling, a particular lived-through experience. We can [I]test[/I] those rules to determine whether or not they actually do achieve that experience, and that's one of the key components of game design. The pretense that there [I]isn't[/I] an intended experience, that the mechanics must be designed to be totally experience-agnostic, is incredibly frustrating because it leads to all sorts of cul-de-sacs and argumentation dead ends. Sure, for actual wargaming, those mechanics are fit for purpose; I don't really challenge that. (I mean, that's literally why FKR came into being--it alleged that all this effort spent on trying to achieve this was worse than just having an expert evaluate what players felt like doing.) But the point is that these mechanics were [I]retrofitted[/I] to small-group fantastical adventuring. If you stick extremely closely to the rigid Gygaxian standard, you can kinda-sorta see the analogy at work.....but D&D almost never sticks to it [B]that[/B] hard, even for OSR fans. Most assuredly. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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