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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="clearstream" data-source="post: 9715922" data-attributes="member: 71699"><p>Rolling for hit locations in RQ projects back into the past. The furious melee freezes while unengaged creatures move. What players do around the table does not necessarily enforce a timeline for the imagined world. In the world of Glorantha, combat doesn't freeze or rewind to earlier moments.</p><p></p><p>Taking into consideration something you said above, I take process-simulation to include requirements of the game text (rather than the played-experience.) Upthread I referred to Redbook C&S. Notwithstanding that many of its mechanics are not readily brought to the table, it is held up as a good example of process-simulation.</p><p></p><p>I don't think anyone yet has offered a deconstruction of actual game text, that explains what it is about the Weather mechanic in D&D, the Weather mechanic in RQ, and the absence of a Weather mechanic in WHFRP, that makes only one of those fall entirely outside the envelope for process-simulation. It seems the presence of text that is / is-not cromulent guarantees neither inclusion nor exclusion as process-simulation.</p><p></p><p>I suspect that what the standard amounts to is a bundle of requirements: desirable features in some game mechanics are insufficient if they are marred by undesirable features in other game mechanics. And mechanics are not all given equal weight in this judgement.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9715922, member: 71699"] Rolling for hit locations in RQ projects back into the past. The furious melee freezes while unengaged creatures move. What players do around the table does not necessarily enforce a timeline for the imagined world. In the world of Glorantha, combat doesn't freeze or rewind to earlier moments. Taking into consideration something you said above, I take process-simulation to include requirements of the game text (rather than the played-experience.) Upthread I referred to Redbook C&S. Notwithstanding that many of its mechanics are not readily brought to the table, it is held up as a good example of process-simulation. I don't think anyone yet has offered a deconstruction of actual game text, that explains what it is about the Weather mechanic in D&D, the Weather mechanic in RQ, and the absence of a Weather mechanic in WHFRP, that makes only one of those fall entirely outside the envelope for process-simulation. It seems the presence of text that is / is-not cromulent guarantees neither inclusion nor exclusion as process-simulation. I suspect that what the standard amounts to is a bundle of requirements: desirable features in some game mechanics are insufficient if they are marred by undesirable features in other game mechanics. And mechanics are not all given equal weight in this judgement. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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