Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9716441" data-attributes="member: 42582"><p>That's good - thank you!</p><p></p><p>Yeah, this is the sort of thing I have in mind in talking about how demanding Sorensen's principles are.</p><p></p><p>Edwards is sensitive to this issue, too, in his <a href="http://www.indie-rpgs.com/articles/15/" target="_blank">simulationism essay</a> (and to be honest that's probably where I learned to think about it clearly in the context of RPGs, as opposed to the philosophical analysis of counterfactuals). He gives the example of the hit location roll, which typically is made after the attack and parry have been resolved, but reaches back into the past to give us additional information.</p><p></p><p>Right. Which is why initiative and action economy are such big deals in process sim design.</p><p></p><p>It's no coincidence that Rolemaster has two rules for resolving Fireball (its ordinary rule, reiterated across editions and a statistical variation on that rule found in War Law and used for larger skirmishes and battles); but has endless variations on its initiative rules and action economy, across the editions and published in the Rolemaster Companions.</p><p></p><p>At my own table, in my 19 years of playing RM, the initiative issue - where the breakdown between simultaneous/continuous resolution and the initiative rules would manifest itself - would come up from time to time. We called it "initiative purge", and regarded it as a deficiency. But various modifications made to our own initiative system over the years didn't fully eliminate it - Edwards is right to note it as a challenging technical issue.</p><p></p><p>Interesting, RM does not have the RQ hit location issue, because it doesn't do attack, parry, damage in time sequence. In the fiction, the attack is made - and then we pause the fiction while attack and crit (which determines location) are rolled - and then we restart the clock and find out what happened in the fiction. That didn't cause any issues in our play, unlike the initiative purge.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9716441, member: 42582"] That's good - thank you! Yeah, this is the sort of thing I have in mind in talking about how demanding Sorensen's principles are. Edwards is sensitive to this issue, too, in his [url=http://www.indie-rpgs.com/articles/15/]simulationism essay[/url] (and to be honest that's probably where I learned to think about it clearly in the context of RPGs, as opposed to the philosophical analysis of counterfactuals). He gives the example of the hit location roll, which typically is made after the attack and parry have been resolved, but reaches back into the past to give us additional information. Right. Which is why initiative and action economy are such big deals in process sim design. It's no coincidence that Rolemaster has two rules for resolving Fireball (its ordinary rule, reiterated across editions and a statistical variation on that rule found in War Law and used for larger skirmishes and battles); but has endless variations on its initiative rules and action economy, across the editions and published in the Rolemaster Companions. At my own table, in my 19 years of playing RM, the initiative issue - where the breakdown between simultaneous/continuous resolution and the initiative rules would manifest itself - would come up from time to time. We called it "initiative purge", and regarded it as a deficiency. But various modifications made to our own initiative system over the years didn't fully eliminate it - Edwards is right to note it as a challenging technical issue. Interesting, RM does not have the RQ hit location issue, because it doesn't do attack, parry, damage in time sequence. In the fiction, the attack is made - and then we pause the fiction while attack and crit (which determines location) are rolled - and then we restart the clock and find out what happened in the fiction. That didn't cause any issues in our play, unlike the initiative purge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top