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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Hussar" data-source="post: 9716571" data-attributes="member: 22779"><p>You're missing the point though. It's not that the answer must be definitive. It simply has to be informed by the mechanics. Sure, it could be wrong. Any interpretation can be wrong. But, it must be informed by the mechanics if it is to be simulationist. </p><p></p><p>If you succeed in a GURPS die roll and would have succeeded regardless of modifiers, then you can, with a fair degree of certitude, say that you succeeded due to your skill. After all, we've taken the bigger factors into account in order to determine that. If you succeed or fail because of the modifiers, then it's fairly clear that the modifiers caused the success or failure. Is it perfect? Nope, but, it's at least something.</p><p></p><p>Which is a helluva lot more than you get in something like D&D where your success or failure is never determined by your character alone but by the comparison of a bonus derived from your character sheet (which is defined) and a d20 roll (which is not defined in any meaningful way - only that it is narratively interesting) vs a DC which can be determined by any number of very nebulous factors, including the level of your character.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9716571, member: 22779"] You're missing the point though. It's not that the answer must be definitive. It simply has to be informed by the mechanics. Sure, it could be wrong. Any interpretation can be wrong. But, it must be informed by the mechanics if it is to be simulationist. If you succeed in a GURPS die roll and would have succeeded regardless of modifiers, then you can, with a fair degree of certitude, say that you succeeded due to your skill. After all, we've taken the bigger factors into account in order to determine that. If you succeed or fail because of the modifiers, then it's fairly clear that the modifiers caused the success or failure. Is it perfect? Nope, but, it's at least something. Which is a helluva lot more than you get in something like D&D where your success or failure is never determined by your character alone but by the comparison of a bonus derived from your character sheet (which is defined) and a d20 roll (which is not defined in any meaningful way - only that it is narratively interesting) vs a DC which can be determined by any number of very nebulous factors, including the level of your character. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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