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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="clearstream" data-source="post: 9716770" data-attributes="member: 71699"><p>Different modes of play have different principles and rules for agreeing what the characters can know. I can therefore say that under some set of principles and rules being followed, players will where appropriate refrain from pretending their characters know X.</p><p></p><p>As an aside, I suggest "<strong>diegetical</strong>" when describing mechanics.</p><p></p><p></p><p>Not quite. I'm saying that when determining what is diegetic while playing D&D, it's D&D's principles and rules that count. I may dislike them, and that is a separate matter from whether X has been properly established to be diegetic in D&D... i.e. in accordance with its principles and rules such that players of D&D agree to pretend their characters can know that X.</p><p></p><p></p><p>Incorporating a person into the lusory-means enables players to entertain as diegetic all sorts of things that may be effortful, even prohibitively so, to formulate as rules in text. Excision of any role for participant imagination in saying what exists in the imagined world winds up with a boardgame, not a TTRPG. I know you do not mean to take it that far... but where do you draw the line? Quite properly, you draw it according to your preferences.</p><p></p><p>Overall I am seeking to avoid any 'private' definition of diegetic. I could protest that "<em>Were I playing D&D I would reject those principles and rules that allow DM to freely declare X is diegetic! So that X isn't diegetic for me, a player! Checkmate!!</em>" Very well, but then I will be playing a variant of the game that better suits my ideas of satisfactory play. That has no bearing on whether those players who do put the principles and rules of D&D in force for themselves are capable of pretending that their characters know some X, that X being established by DM.</p><p></p><p>I don't know that it helps, but imagine that the rule I wanted to follow was X is diegetic, but only if that X was established on an odd numbered day by a person named Frank. I don't think a rule like that should have any bearing on groups following different rules for establishing their imagined worlds. Referring back to cinema, it's not the mechanics of prop-creation, set-dressing, script-writing or projection that make things seen on screen or heard in the auditorium diegetic or not, it's agreement in acceptance by actors and audience that they are. My friend Frank and I could sit down on an odd numbered day and achieve that in our RPG.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9716770, member: 71699"] Different modes of play have different principles and rules for agreeing what the characters can know. I can therefore say that under some set of principles and rules being followed, players will where appropriate refrain from pretending their characters know X. As an aside, I suggest "[B]diegetical[/B]" when describing mechanics. Not quite. I'm saying that when determining what is diegetic while playing D&D, it's D&D's principles and rules that count. I may dislike them, and that is a separate matter from whether X has been properly established to be diegetic in D&D... i.e. in accordance with its principles and rules such that players of D&D agree to pretend their characters can know that X. Incorporating a person into the lusory-means enables players to entertain as diegetic all sorts of things that may be effortful, even prohibitively so, to formulate as rules in text. Excision of any role for participant imagination in saying what exists in the imagined world winds up with a boardgame, not a TTRPG. I know you do not mean to take it that far... but where do you draw the line? Quite properly, you draw it according to your preferences. Overall I am seeking to avoid any 'private' definition of diegetic. I could protest that "[I]Were I playing D&D I would reject those principles and rules that allow DM to freely declare X is diegetic! So that X isn't diegetic for me, a player! Checkmate!![/I]" Very well, but then I will be playing a variant of the game that better suits my ideas of satisfactory play. That has no bearing on whether those players who do put the principles and rules of D&D in force for themselves are capable of pretending that their characters know some X, that X being established by DM. I don't know that it helps, but imagine that the rule I wanted to follow was X is diegetic, but only if that X was established on an odd numbered day by a person named Frank. I don't think a rule like that should have any bearing on groups following different rules for establishing their imagined worlds. Referring back to cinema, it's not the mechanics of prop-creation, set-dressing, script-writing or projection that make things seen on screen or heard in the auditorium diegetic or not, it's agreement in acceptance by actors and audience that they are. My friend Frank and I could sit down on an odd numbered day and achieve that in our RPG. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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