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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9717434" data-attributes="member: 42582"><p>In the fiction, what caused the Orc to not dodge the attack? What caused the Orc's footwork to be anticipated by the attacking PC?</p><p></p><p>All the mechanics do is correlate likelihoods: the likelihood of this character beating this Orc correlates to the likelihood of this roll of a d20 and a damage die reducing the Orc's hp to zero.</p><p></p><p>This is the same in the rune case.</p><p></p><p>And? What problem does this cause?</p><p></p><p>I still don't see what problem it will cause, in my game of freewheeling fantasy adventure, for a player to have their PC conjecture that some strange runes mark the way to a tresaure.</p><p></p><p>I mean, here is a thing that happened in a session of Torchbearer 2e that I GMed last year:</p><p>Rather than strange runes leading to treasure, it is a secret room or cache in an ancient stone building. But the structure of the resolution is the same (allowing for the technical mechanical differences between TB2e and MHRP). And it caused no problems at all. There was no "disconnect". What there was, was an interesting moment between the characters, and the chance for a twist when the roll failed.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9717434, member: 42582"] In the fiction, what caused the Orc to not dodge the attack? What caused the Orc's footwork to be anticipated by the attacking PC? All the mechanics do is correlate likelihoods: the likelihood of this character beating this Orc correlates to the likelihood of this roll of a d20 and a damage die reducing the Orc's hp to zero. This is the same in the rune case. And? What problem does this cause? I still don't see what problem it will cause, in my game of freewheeling fantasy adventure, for a player to have their PC conjecture that some strange runes mark the way to a tresaure. I mean, here is a thing that happened in a session of Torchbearer 2e that I GMed last year: Rather than strange runes leading to treasure, it is a secret room or cache in an ancient stone building. But the structure of the resolution is the same (allowing for the technical mechanical differences between TB2e and MHRP). And it caused no problems at all. There was no "disconnect". What there was, was an interesting moment between the characters, and the chance for a twist when the roll failed. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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