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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9718351" data-attributes="member: 42582"><p>This is hugely controversial. I wouldn't play at a table where a GM asserts this sort of power.</p><p></p><p>I mean, even as default-GM-driven/centred a RPG as 5e D&D describes the basic play-loop thus:</p><p></p><ol> <li data-xf-list-type="ol"><strong>The Dungeon Master Describes a Scene.</strong> The DM tells the players where their adventurers are and what’s around them (how many doors lead out of a room, what’s on a table, and so on).</li> <li data-xf-list-type="ol"><strong>The Players Describe What Their Characters Do.</strong> Typically, the characters stick together as they travel through a dungeon or another environment. Sometimes different adventurers do different things: one adventurer might search a treasure chest while a second examines a mysterious symbol engraved on a wall and a third keeps watch for monsters. Outside combat, the DM ensures that every character has a chance to act and decides how to resolve their activity. In combat, the characters take turns.</li> <li data-xf-list-type="ol"><strong>The DM Narrates the Results of the Adventurers’ Actions.</strong> Sometimes resolving a task is easy. If an adventurer walks across a room and tries to open a door, the DM might say the door opens and describe what lies beyond. But the door might be locked, the floor might hide a trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the game back to step 1.</li> </ol><p>There is no suggestion that step 2 is actually <em>The players ask their GM to approve their suggestions as to what their characters do</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9718351, member: 42582"] This is hugely controversial. I wouldn't play at a table where a GM asserts this sort of power. I mean, even as default-GM-driven/centred a RPG as 5e D&D describes the basic play-loop thus: [LIST=1] [*][B]The Dungeon Master Describes a Scene.[/B] The DM tells the players where their adventurers are and what’s around them (how many doors lead out of a room, what’s on a table, and so on). [*][B]The Players Describe What Their Characters Do.[/B] Typically, the characters stick together as they travel through a dungeon or another environment. Sometimes different adventurers do different things: one adventurer might search a treasure chest while a second examines a mysterious symbol engraved on a wall and a third keeps watch for monsters. Outside combat, the DM ensures that every character has a chance to act and decides how to resolve their activity. In combat, the characters take turns. [*][B]The DM Narrates the Results of the Adventurers’ Actions.[/B] Sometimes resolving a task is easy. If an adventurer walks across a room and tries to open a door, the DM might say the door opens and describe what lies beyond. But the door might be locked, the floor might hide a trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the game back to step 1. [/LIST] There is no suggestion that step 2 is actually [I]The players ask their GM to approve their suggestions as to what their characters do[/I]. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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