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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Enrahim" data-source="post: 9718568" data-attributes="member: 7025577"><p>I like this take. However I find the features I consider important do not really align much with these at all. I can like board games, GM less, railroad and sandbox alike. The structure of the game setup just isn't that important to me.</p><p></p><p>However some things that I think I have identified as important to me independent of structure:</p><ul> <li data-xf-list-type="ul">Taking the fiction somewhat seriously. Doesn't matter if we are even talking about Paranoia, Fiasco or even Munchausen. All participants should respect the fiction based on the fictional premises. Holy Grail references might be ok now and again as part of table talk, but don't make it diegetic!</li> <li data-xf-list-type="ul">Group cohesion over individualism. The game is a group activity. I find many modern euro board games hard for me to engage in as they feel like everyone is basically playing their own game with no interaction. There might be internal conflicts, and colorful characters - but when push come to shove the game is about the group. I have low tolerance for sequences where individual characters are spending significant alone time in the spotlight doing "their" thing.</li> <li data-xf-list-type="ul">Cerebral over emotional. I want any heavy-hitting emotional moments to be few and far between. Deduction, optimalisation, and creative uses of game elements are much better for engaging me than tense drama.</li> <li data-xf-list-type="ul">Variation over familiarity. I want a broad range of experiences. For long term play, dynamic campaigns suits me much better than episodes following a given formulae.</li> </ul><p></p><p>For some reason I have rarely seen these dimensions seriously discussed.</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9718568, member: 7025577"] I like this take. However I find the features I consider important do not really align much with these at all. I can like board games, GM less, railroad and sandbox alike. The structure of the game setup just isn't that important to me. However some things that I think I have identified as important to me independent of structure: [LIST] [*]Taking the fiction somewhat seriously. Doesn't matter if we are even talking about Paranoia, Fiasco or even Munchausen. All participants should respect the fiction based on the fictional premises. Holy Grail references might be ok now and again as part of table talk, but don't make it diegetic! [*]Group cohesion over individualism. The game is a group activity. I find many modern euro board games hard for me to engage in as they feel like everyone is basically playing their own game with no interaction. There might be internal conflicts, and colorful characters - but when push come to shove the game is about the group. I have low tolerance for sequences where individual characters are spending significant alone time in the spotlight doing "their" thing. [*]Cerebral over emotional. I want any heavy-hitting emotional moments to be few and far between. Deduction, optimalisation, and creative uses of game elements are much better for engaging me than tense drama. [*]Variation over familiarity. I want a broad range of experiences. For long term play, dynamic campaigns suits me much better than episodes following a given formulae. [/LIST] For some reason I have rarely seen these dimensions seriously discussed. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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