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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Hussar" data-source="post: 9718590" data-attributes="member: 22779"><p>And here we have exactly what I was talking about. The players can either accept the DM's narration or they can leave the game. Doesn't matter if the DM is right, wrong, an expert or pulling nothing out of his petoot. The player either accepts it or leaves. </p><p></p><p>Not exactly all about the simulation anymore is it? </p><p></p><p>Give an example. I was playing a Warhammer fantasy game a few months back. We had fought some beastmen describe (more or less) like minotaurs. Some time later, in the dark, my character hears hoofbeats approaching. Ok, fair enough. I ask the DM if I can tell how many hoofbeats and if they are beastmen. He says, "No, there's no difference between a beastman hoof and a horse's hoof. It just sounds like hoof beats, what do you do?"</p><p></p><p>Now, I've grown up around cows and horses. I know for an absolute fact that you very much can tell the difference between a bipedal, some 300 pound hoofed animal running and a 6 or 700 pound horse, with saddle and tack, plus a 150-200 pound rider wearing armor (which we learned later that they were wearing armor). These do not sound at all the same. A bipedal animal can't sound like a quadrepedal animal at a trot because, well, it's only got 2 feet. Never minding that someone in armor on a trotting horse sounds like a bag full of pennies being jingled. </p><p></p><p>But, according to what's being said here, I'm not supposed to question this. I am supposed to accept it or walk. </p><p></p><p>If your definition of simulation is, "whatever I decide it is, and if you don't like it, there's the door", then I want absolutely no part of that. And I reject that notion that that's what simulation games should look like.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9718590, member: 22779"] And here we have exactly what I was talking about. The players can either accept the DM's narration or they can leave the game. Doesn't matter if the DM is right, wrong, an expert or pulling nothing out of his petoot. The player either accepts it or leaves. Not exactly all about the simulation anymore is it? Give an example. I was playing a Warhammer fantasy game a few months back. We had fought some beastmen describe (more or less) like minotaurs. Some time later, in the dark, my character hears hoofbeats approaching. Ok, fair enough. I ask the DM if I can tell how many hoofbeats and if they are beastmen. He says, "No, there's no difference between a beastman hoof and a horse's hoof. It just sounds like hoof beats, what do you do?" Now, I've grown up around cows and horses. I know for an absolute fact that you very much can tell the difference between a bipedal, some 300 pound hoofed animal running and a 6 or 700 pound horse, with saddle and tack, plus a 150-200 pound rider wearing armor (which we learned later that they were wearing armor). These do not sound at all the same. A bipedal animal can't sound like a quadrepedal animal at a trot because, well, it's only got 2 feet. Never minding that someone in armor on a trotting horse sounds like a bag full of pennies being jingled. But, according to what's being said here, I'm not supposed to question this. I am supposed to accept it or walk. If your definition of simulation is, "whatever I decide it is, and if you don't like it, there's the door", then I want absolutely no part of that. And I reject that notion that that's what simulation games should look like. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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