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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9719614" data-attributes="member: 42582"><p>Performing mental arithmetic, and working out what fiction is dictated by feeding those numbers into the rules engine, is not the same thing as fighting an Orc. The player and character are doing different things. I'm not sure why this is supposed to be revelatory, or relevant.</p><p></p><p></p><p>You posted that "The players is, if I successfully interpret these runes what do I want them to mean (given whatever constraints are in the game)." And I pointed out that that's not accurate. </p><p></p><p>The player is not making a roll that, if the player succeeds, permits the player to decide what the runes mean. It is not dicing for narration rights, which I think tends to make for a fairly mediocre RPG experience.</p><p></p><p>As I've posted repeatedly, from when I first posted the example, and most recently in replies to you and others over the previous few pages of this thread, the player was making a roll to reduce or eliminate a d12 Lost in the Dungeon Complication. The player is, as their PC, <em>forming a conjecture</em> as to what the runes might say (ie that they might reveal a way out of the dungeon, or at least help the PC understand where in the dungeon he is). And then the dice are rolled.</p><p></p><p>Upthread you asserted - with no basis, in my view - that there was no relevant fiction other than Strange Runes. That's not correct. The PC is lost, and that is hugely relevant fiction as the previous paragraph explains (again). There is everything else, too, that has happened in play. And there is also the players decision-making about what it means to be a Solitary Traveller, expressed via action declarations that include the die for that distinction. These all contribute to the table's shared sense of what makes sense.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9719614, member: 42582"] Performing mental arithmetic, and working out what fiction is dictated by feeding those numbers into the rules engine, is not the same thing as fighting an Orc. The player and character are doing different things. I'm not sure why this is supposed to be revelatory, or relevant. You posted that "The players is, if I successfully interpret these runes what do I want them to mean (given whatever constraints are in the game)." And I pointed out that that's not accurate. The player is not making a roll that, if the player succeeds, permits the player to decide what the runes mean. It is not dicing for narration rights, which I think tends to make for a fairly mediocre RPG experience. As I've posted repeatedly, from when I first posted the example, and most recently in replies to you and others over the previous few pages of this thread, the player was making a roll to reduce or eliminate a d12 Lost in the Dungeon Complication. The player is, as their PC, [I]forming a conjecture[/I] as to what the runes might say (ie that they might reveal a way out of the dungeon, or at least help the PC understand where in the dungeon he is). And then the dice are rolled. Upthread you asserted - with no basis, in my view - that there was no relevant fiction other than Strange Runes. That's not correct. The PC is lost, and that is hugely relevant fiction as the previous paragraph explains (again). There is everything else, too, that has happened in play. And there is also the players decision-making about what it means to be a Solitary Traveller, expressed via action declarations that include the die for that distinction. These all contribute to the table's shared sense of what makes sense. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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