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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="FrogReaver" data-source="post: 9720700" data-attributes="member: 6795602"><p>yes the question is how, whether in character actions do so or via direct authoring. </p><p></p><p></p><p></p><p>Your conclusion that the character has good reason to believe these runes reveal a way out is only true after the player has declared ‘my character reads these runes hoping they are a way out’. To me that is evidence of the opposite conclusion, that prior to stating that hope, there was no good reason to believe the runes reveal a way out. </p><p></p><p></p><p></p><p>Even if the decisions are similar in one respect doesn’t mean they are similar in all. That’s a common error I’ve seen reoccurring.</p><p></p><p></p><p></p><p>No, it’s a conclusion about the same set of relevant facts that differs from yours. </p><p></p><p></p><p></p><p>Even if one accepts those premises (I don’t) that’s where the similarities end. The characters hope doesn’t cause the runes to be an exit. The players does and you just explained how. </p><p></p><p></p><p></p><p>There is no basis for the character believing these runes reveal a way out, at least not before the player declares it so. The only basis for that belief is because the players does declares it to be true for the character. </p><p></p><p></p><p></p><p>Not before the player the player just makes that up with no fictional basis. This isn’t extrapolation, it’s creation.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9720700, member: 6795602"] yes the question is how, whether in character actions do so or via direct authoring. Your conclusion that the character has good reason to believe these runes reveal a way out is only true after the player has declared ‘my character reads these runes hoping they are a way out’. To me that is evidence of the opposite conclusion, that prior to stating that hope, there was no good reason to believe the runes reveal a way out. Even if the decisions are similar in one respect doesn’t mean they are similar in all. That’s a common error I’ve seen reoccurring. No, it’s a conclusion about the same set of relevant facts that differs from yours. Even if one accepts those premises (I don’t) that’s where the similarities end. The characters hope doesn’t cause the runes to be an exit. The players does and you just explained how. There is no basis for the character believing these runes reveal a way out, at least not before the player declares it so. The only basis for that belief is because the players does declares it to be true for the character. Not before the player the player just makes that up with no fictional basis. This isn’t extrapolation, it’s creation. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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