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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="hawkeyefan" data-source="post: 9721343" data-attributes="member: 6785785"><p>I’m not sure what a Share GM is.</p><p></p><p>As for the split of authority amongst GM and players, that varies by game. It really depends on what the game calls for. </p><p></p><p>Whenever my gaming group starts a new game, we discuss what our expectations are and how the game works and all of that, so everyone has an idea of what to expect. Then I regularly check in with the players to see if there are questions or concerns, as well as things that they particularly like. We actually talk about the game. If adjustments are needed, we make them. </p><p></p><p>I run traditional games from time to time, too. My face to face group is currently playing False Kingdom (which just won an Ennie!) and when we wrap up with that in a few weeks, we’ll either play The DIE RPG, Heart: The City Beneath, or Mythic Bastionland. DIE and Heart are very much not traditional (though both have heavy D&D influences) but Mythic Bastionland is kind of an OSR/trad game. </p><p></p><p>How I GM will depend on which of those games we decide to play. Each has different demands of the GM.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9721343, member: 6785785"] I’m not sure what a Share GM is. As for the split of authority amongst GM and players, that varies by game. It really depends on what the game calls for. Whenever my gaming group starts a new game, we discuss what our expectations are and how the game works and all of that, so everyone has an idea of what to expect. Then I regularly check in with the players to see if there are questions or concerns, as well as things that they particularly like. We actually talk about the game. If adjustments are needed, we make them. I run traditional games from time to time, too. My face to face group is currently playing False Kingdom (which just won an Ennie!) and when we wrap up with that in a few weeks, we’ll either play The DIE RPG, Heart: The City Beneath, or Mythic Bastionland. DIE and Heart are very much not traditional (though both have heavy D&D influences) but Mythic Bastionland is kind of an OSR/trad game. How I GM will depend on which of those games we decide to play. Each has different demands of the GM. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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