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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="hawkeyefan" data-source="post: 9721774" data-attributes="member: 6785785"><p>Not by the players? Had they not asked about the farrier, you’d not have created him. How is that “not by the players”? </p><p></p><p>To describe it your way… they made a suggestion and then you changed the fictional reality to add a farrier. The farrier’s existence was undetermined and then you changed the game so that it was determined.</p><p></p><p></p><p></p><p>What if I don’t really see a distinction between linear and railroad? </p><p></p><p></p><p></p><p>Assuming the DM is ready to handle any of that. I also don’t see a distinction with a railroad. I mean, if my buddy has bought the Skull & Shackles adventure path, and has put in the effort to prepare them, I expect he’s gonna want to run that, and so blatantly deviating from that would be considered rude. </p><p></p><p>There’s an amount of buy-in expected. You hear about this all the time… people describe it and discuss social aspects of gaming like this quite a bit. </p><p></p><p></p><p></p><p>Well, except that they typically have a linear progression with episodes arranged temporally. First this then that followed by the other thing. Yes, some play around a bit with this formula… but it doesn’t really change the overall feel. </p><p></p><p></p><p></p><p>But I never said that it had to be the entire game for me to not like it. I’ve pointed out multiple times I’m not talking about the cackling railroad GM who usurps all authority. I’m talking about perfectly adequate or even good GMs who, through some combo of decision making, authority, and system make a bad call that results in a railroad moment. </p><p></p><p>I can deal with them upon occasion, even if they might dissatisfy me. But the more they happen, the more dissatisfied I’ll be.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9721774, member: 6785785"] Not by the players? Had they not asked about the farrier, you’d not have created him. How is that “not by the players”? To describe it your way… they made a suggestion and then you changed the fictional reality to add a farrier. The farrier’s existence was undetermined and then you changed the game so that it was determined. What if I don’t really see a distinction between linear and railroad? Assuming the DM is ready to handle any of that. I also don’t see a distinction with a railroad. I mean, if my buddy has bought the Skull & Shackles adventure path, and has put in the effort to prepare them, I expect he’s gonna want to run that, and so blatantly deviating from that would be considered rude. There’s an amount of buy-in expected. You hear about this all the time… people describe it and discuss social aspects of gaming like this quite a bit. Well, except that they typically have a linear progression with episodes arranged temporally. First this then that followed by the other thing. Yes, some play around a bit with this formula… but it doesn’t really change the overall feel. But I never said that it had to be the entire game for me to not like it. I’ve pointed out multiple times I’m not talking about the cackling railroad GM who usurps all authority. I’m talking about perfectly adequate or even good GMs who, through some combo of decision making, authority, and system make a bad call that results in a railroad moment. I can deal with them upon occasion, even if they might dissatisfy me. But the more they happen, the more dissatisfied I’ll be. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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