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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Maxperson" data-source="post: 9721803" data-attributes="member: 23751"><p>You and Twosix both stated it straight out. Both of you said that if the DM and players are in agreement, it isn't(absolute statement) a railroad. That statement applies to all instances where DMs and players are in agreement, including traditional play.</p><p></p><p>Then what you said was flat out wrong. Because as you stated it, it does in fact apply to traditional games. There was no misinterpretation. There may have been a misstatement on your part, but that's not my doing. If you didn't mean what you said about the DM and players being in agreement not being a railroad, what did you mean?</p><p></p><p>None of those things are inherently a railroad. I can walk off adventure paths and go sight seeing somewhere else and do other things.</p><p></p><p>Only if you completely fail to understand the difference between linear and a railroad.</p><p></p><p>I'm sure you feel that way, but feelings =/= fact. They can't be a railroad if it's possible to walk off of it when you want to.</p><p></p><p>Nor mine. I don't mind a module like White Plume mountain or whichever one, but I really dislike adventure paths designed to take you the whole campaign.</p><p></p><p>How do you reconcile your statement that if the DM and players are in agreement, it <strong><u>isn't</u></strong> a railroad, with your stance here that adventure paths are railroads even though the DM and players are in agreement? Those are contradictory positions.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9721803, member: 23751"] You and Twosix both stated it straight out. Both of you said that if the DM and players are in agreement, it isn't(absolute statement) a railroad. That statement applies to all instances where DMs and players are in agreement, including traditional play. Then what you said was flat out wrong. Because as you stated it, it does in fact apply to traditional games. There was no misinterpretation. There may have been a misstatement on your part, but that's not my doing. If you didn't mean what you said about the DM and players being in agreement not being a railroad, what did you mean? None of those things are inherently a railroad. I can walk off adventure paths and go sight seeing somewhere else and do other things. Only if you completely fail to understand the difference between linear and a railroad. I'm sure you feel that way, but feelings =/= fact. They can't be a railroad if it's possible to walk off of it when you want to. Nor mine. I don't mind a module like White Plume mountain or whichever one, but I really dislike adventure paths designed to take you the whole campaign. How do you reconcile your statement that if the DM and players are in agreement, it [B][U]isn't[/U][/B] a railroad, with your stance here that adventure paths are railroads even though the DM and players are in agreement? Those are contradictory positions. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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