Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9724514" data-attributes="member: 71699"><p>The words I bolded put the question in mind of how accurate GM prep is expected to be? And what is right for GM to do if they see that it wasn't accurate? Can they fix it in live? If they fix it in live, how much ought they to disclose about that to players?</p><p></p><p></p><p>The bolded words led me to speculate about how it would carry over to other games those GMs decided to play? Which led to thinking about more broadly about whether GM ought to feel any broad obligation to keep play healthy for players that would lead to intervening in live processes?</p><p></p><p>Say Addy <em>the player </em>were going to lose a finger unless I pressed the emergency stop button on the machine I had thought was safe for Addy to use? Suppose Addy were going to feel it unfair and suffer some dismay unless I compensated for down an overtuned foe in live play? Should I do so, or should Addy just toughen up?</p><p></p><p>Reflecting on sorts of questions above it seems right to observe that GM can make mistakes, in prep as much as anywhere else, and GM is allowed to care about players' enjoyment of the game. (One might even feel that GM <em>ought</em> to care about players' enjoyment.)</p><p></p><p>That makes me wonder if the question is not whether GM ought to intervene in live play, but only how? I think there may also be a difference between openess about deciding to intervene, and openess about enacting the intervention.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9724514, member: 71699"] The words I bolded put the question in mind of how accurate GM prep is expected to be? And what is right for GM to do if they see that it wasn't accurate? Can they fix it in live? If they fix it in live, how much ought they to disclose about that to players? The bolded words led me to speculate about how it would carry over to other games those GMs decided to play? Which led to thinking about more broadly about whether GM ought to feel any broad obligation to keep play healthy for players that would lead to intervening in live processes? Say Addy [I]the player [/I]were going to lose a finger unless I pressed the emergency stop button on the machine I had thought was safe for Addy to use? Suppose Addy were going to feel it unfair and suffer some dismay unless I compensated for down an overtuned foe in live play? Should I do so, or should Addy just toughen up? Reflecting on sorts of questions above it seems right to observe that GM can make mistakes, in prep as much as anywhere else, and GM is allowed to care about players' enjoyment of the game. (One might even feel that GM [I]ought[/I] to care about players' enjoyment.) That makes me wonder if the question is not whether GM ought to intervene in live play, but only how? I think there may also be a difference between openess about deciding to intervene, and openess about enacting the intervention. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top