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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9724555" data-attributes="member: 6790260"><p>The GM cannot--at least, not without pretty thoroughly ruining the experience for most players--make every single decision they ever make completely, totally transparent to the players at every single instant. Doing so would, at the very least, grind the game to a halt.</p><p></p><p>So, at least logically, I cannot in good conscience demand <em>absolute</em> openness about literally everything under the sun, because to do so would destroy the possibility of meaningfully playing TTRPGs. Hence, <em>at least in principle</em>, I am not able to argue that the GM should always be open about everything.</p><p></p><p>BUT. I think that it is an extremely serious error to reason from that to "it therefore doesn't matter if you are open or not about <em>any</em> of your decisions". That position strikes me as dire, but I could see folks leaping from my previous paragraph to it. Instead, my position would be that, when genuinely in doubt, err on the side of informing, unless the players have said otherwise or you have other very strong evidence for why you shouldn't in a given, specific case. That, to me, is a huge part of how I come to understand that someone is playing fair--and how I go about showing others that I am playing fair.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9724555, member: 6790260"] The GM cannot--at least, not without pretty thoroughly ruining the experience for most players--make every single decision they ever make completely, totally transparent to the players at every single instant. Doing so would, at the very least, grind the game to a halt. So, at least logically, I cannot in good conscience demand [I]absolute[/I] openness about literally everything under the sun, because to do so would destroy the possibility of meaningfully playing TTRPGs. Hence, [I]at least in principle[/I], I am not able to argue that the GM should always be open about everything. BUT. I think that it is an extremely serious error to reason from that to "it therefore doesn't matter if you are open or not about [I]any[/I] of your decisions". That position strikes me as dire, but I could see folks leaping from my previous paragraph to it. Instead, my position would be that, when genuinely in doubt, err on the side of informing, unless the players have said otherwise or you have other very strong evidence for why you shouldn't in a given, specific case. That, to me, is a huge part of how I come to understand that someone is playing fair--and how I go about showing others that I am playing fair. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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