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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Hussar" data-source="post: 9725418" data-attributes="member: 22779"><p>That's been my point all the way along though. I'm not the one insisting that setting changes cannot be done. Of course they are done. We all do them. Everyone admits that we do. I just find the distinction that some justifications for changes is acceptable and others aren't. It's okay to add in an NPC to the town as needed - not because the town necessarily has that NPC, but, because the players asked if there was a particular kind of NPC there and it makes no real difference either way, so, add in the NPC. Cools. We're adding details to make the game more interesting.</p><p></p><p>But, I've just been told that that's absolutely off the table. You MUST NOT add in setting details to make the game more interesting or to move the game forward. That's "fail forward" and all sorts of bad DMing practices. The fact that we all do it and think absolutely nothing of it gets ignored of course, but, hey, we must never change the details of the setting to "move the game forward". </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 9725418, member: 22779"] That's been my point all the way along though. I'm not the one insisting that setting changes cannot be done. Of course they are done. We all do them. Everyone admits that we do. I just find the distinction that some justifications for changes is acceptable and others aren't. It's okay to add in an NPC to the town as needed - not because the town necessarily has that NPC, but, because the players asked if there was a particular kind of NPC there and it makes no real difference either way, so, add in the NPC. Cools. We're adding details to make the game more interesting. But, I've just been told that that's absolutely off the table. You MUST NOT add in setting details to make the game more interesting or to move the game forward. That's "fail forward" and all sorts of bad DMing practices. The fact that we all do it and think absolutely nothing of it gets ignored of course, but, hey, we must never change the details of the setting to "move the game forward". :erm: [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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