Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9730822" data-attributes="member: 71699"><p>I'm not claiming any exception to general principles. We agree that...</p><p></p><p></p><p>The minions mechanic is thus not excluded from subjects of moral investigation.</p><p></p><p></p><p>Seeing as I am not arguing that the minions mechanic is special, I do not see the import of your assertion here.</p><p></p><p>I am proposing that the minion mechanic, looked at through the lense of Goethe's third question, was not worth doing <em>in the case that</em> one sees achieving a design aim of "players get to enjoy carving through the mob like a knife through butter" as problematic rhetoric. Adducing arguments along the lines of Bogost's persuasive games and procedural rhetorics. A principle can be followed that is roughly "given games can serve as rhetoric, we are justified in preferring to avoid mechanics that embody rhetorics we consider problematic."</p><p></p><p>I do not say that this principle applies solely to minions mechanics, nor that it should be applied in any special way to the minions mechanic, but only that it does indeed apply to the minions mechanic. You've made no argument dispelling that, but rather offered "what about X?"</p><p></p><p></p><p>This is a form of whataboutism. It can be true that the minion mechanics embody a problematic rhetoric whether or not it is also true that other mechanics do.</p><p></p><p></p><p>I haven't suggested that removing the minions mechanic alone will be sufficient to achieve the ends you outline. The scope of my critique is the minions mechanic itself. The designers state their aims, most seem to accept that those aims are to some extent achieved, I am pointing out that they are, under conditions that I spell out, not worth doing.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9730822, member: 71699"] I'm not claiming any exception to general principles. We agree that... The minions mechanic is thus not excluded from subjects of moral investigation. Seeing as I am not arguing that the minions mechanic is special, I do not see the import of your assertion here. I am proposing that the minion mechanic, looked at through the lense of Goethe's third question, was not worth doing [I]in the case that[/I] one sees achieving a design aim of "players get to enjoy carving through the mob like a knife through butter" as problematic rhetoric. Adducing arguments along the lines of Bogost's persuasive games and procedural rhetorics. A principle can be followed that is roughly "given games can serve as rhetoric, we are justified in preferring to avoid mechanics that embody rhetorics we consider problematic." I do not say that this principle applies solely to minions mechanics, nor that it should be applied in any special way to the minions mechanic, but only that it does indeed apply to the minions mechanic. You've made no argument dispelling that, but rather offered "what about X?" This is a form of whataboutism. It can be true that the minion mechanics embody a problematic rhetoric whether or not it is also true that other mechanics do. I haven't suggested that removing the minions mechanic alone will be sufficient to achieve the ends you outline. The scope of my critique is the minions mechanic itself. The designers state their aims, most seem to accept that those aims are to some extent achieved, I am pointing out that they are, under conditions that I spell out, not worth doing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top