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[Rant] the RPGA
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<blockquote data-quote="Holy Bovine" data-source="post: 408450" data-attributes="member: 203"><p>When I was in the RPGA (too long ago to mention without revealing that I'm in my 30's -ooops! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )this is the same attitude I tried to have when running games. I only DMed RPGA events - when I play games at a con I rarely play games I already know - I am far more interested to try out new games (and there always seem to be a few).</p><p></p><p>I tried my best even with lackluster material (and some players who really couldn't seem to take the initiative in some circumstances). </p><p></p><p>My most 'embarassing' experience as a DM came when i was asked to DM a table for a Red Steel RPGA event only 20 minutes before it was due to start. I quickly read the module and glanced at the characters (Red Steel was a high seas swashbuckling world - or at least that's what the RPGA offical told me as he handed me the module & charatcers). The PCs started out in a prison and were required to bust out, get their gear from an inn , fight a duel in the inn, get to their ship and chase down some renegade Djinn. Well they managed to get out of the prison and to the inn and then we ran out of time. Despite repeated and blantant attempts by me to get them to snatch the key ring from the guard while he was either alseep or thoroughly distracted by the another PC noone would just make a grab for it. Instead they start throwing punches through the bars of their cells at the guard as he brings the last person in the cell block theor bread and water (this was the plan they came up with after over 2 hours of discussion and my trying desperately to get them to just grab the keys - at one point I flat out told a player "The guard seems completely distracted by 'Bob's' antics - the key ring is within easy reach for you to try and grab it - you think you can do it with no difficulty" and the player refused saying he didn't have any skill picking pockets! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> ).</p><p></p><p>Anyway sorry to gone on so long at the end though they all thought it was great adventure and marked me with 4' and 5's for my DM skills and setting knowledge! I left the table just stunned and thinking - well at least they had fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 408450, member: 203"] When I was in the RPGA (too long ago to mention without revealing that I'm in my 30's -ooops! ;) )this is the same attitude I tried to have when running games. I only DMed RPGA events - when I play games at a con I rarely play games I already know - I am far more interested to try out new games (and there always seem to be a few). I tried my best even with lackluster material (and some players who really couldn't seem to take the initiative in some circumstances). My most 'embarassing' experience as a DM came when i was asked to DM a table for a Red Steel RPGA event only 20 minutes before it was due to start. I quickly read the module and glanced at the characters (Red Steel was a high seas swashbuckling world - or at least that's what the RPGA offical told me as he handed me the module & charatcers). The PCs started out in a prison and were required to bust out, get their gear from an inn , fight a duel in the inn, get to their ship and chase down some renegade Djinn. Well they managed to get out of the prison and to the inn and then we ran out of time. Despite repeated and blantant attempts by me to get them to snatch the key ring from the guard while he was either alseep or thoroughly distracted by the another PC noone would just make a grab for it. Instead they start throwing punches through the bars of their cells at the guard as he brings the last person in the cell block theor bread and water (this was the plan they came up with after over 2 hours of discussion and my trying desperately to get them to just grab the keys - at one point I flat out told a player "The guard seems completely distracted by 'Bob's' antics - the key ring is within easy reach for you to try and grab it - you think you can do it with no difficulty" and the player refused saying he didn't have any skill picking pockets! :o ). Anyway sorry to gone on so long at the end though they all thought it was great adventure and marked me with 4' and 5's for my DM skills and setting knowledge! I left the table just stunned and thinking - well at least they had fun! :) [/QUOTE]
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