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[RANT] Why are centaurs not humanoids / unplayable?
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<blockquote data-quote="77IM" data-source="post: 6852808" data-attributes="member: 12377"><p>This is fresh off the top of my head, so it may not be very well balanced. It looks a tad under-powered to me, compared to standard races like dwarf and elf; except the "monstrousity" type may be very powerful, it's hard to tell (in my experience, PCs don't get hit by <em>hold person</em> or <em>charm person</em> or <em>crown of madness</em> all that often; but immunity to <em>dominate person</em> is pretty cool). But I would contend that it is entirely playable -- meaning, I think it's pretty clear how playing this race would work, and their drawbacks aren't severe enough to cripple them as adventurers.</p><p></p><p>I'm releasing this Pay-What-You-Want, although at present the only currency I accept is ENWorld XP.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><strong>Centaur</strong></span></p> <p style="margin-left: 20px"><strong><em>Ability Score Increase.</em></strong> Strength +2, Constitution +1.</p> <p style="margin-left: 20px"><strong><em>Speed.</em></strong> 50 ft.</p> <p style="margin-left: 20px"><strong><em>Size.</em></strong> Large. Your carrying capacity is doubled, but armor and clothing for you weighs twice as much as for a humanoid, and costs four times as much. You require four times as much food and water as a normal humanoid. Moving through a passage big enough for a medium-sized creature requires you to squeeze.</p> <p style="margin-left: 20px"><strong><em>Monstrosity.</em></strong> Your creature type is "monstrosity," rendering you immune to effects that only affect humanoids, such as the spells <em>charm person</em> and <em>hold person</em>.</p> <p style="margin-left: 20px"><strong><em>Equine Shape.</em></strong> You have disadvantage on ability checks made to climb, tumble, or balance on a narrow surface.</p> <p style="margin-left: 20px"><strong><em>Equine Toughness.</em></strong> Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.</p> <p style="margin-left: 20px"><strong><em>Hooves.</em></strong> Your unarmed strike deals 1d6 bludgeoning damage.</p> <p style="margin-left: 20px"><strong><em>Centaur Weapon Training.</em></strong> You are proficient in the spear, pike, shortbow, and longbow.</p> <p style="margin-left: 20px"><strong><em>Languages.</em></strong> Common, Elven, and Sylvan.</p> <p style="margin-left: 20px"></p><p></p><p>My theory is that the stat block in the <em>Monster Manual</em> represents a centaur warrior, a protector of the tribe, who's got some skills, ability scores, hit dice, and special abilities above and beyond your typical "I am a 1st-level PC" centaur. (By way of analogy, the lowest-level drow and lowest level svirfneblin in the <em>MM</em> are both 3-HD creatures.) I know some people don't like to see a discrepancy between player race stats and monster stats, but I think it works well in this case, because if you create a 6th-level centaur fighter with the Charger feat, the result looks remarkably like the <em>MM</em> stat block. (The numbers aren't exactly the same -- your hoof damage and charge damage will be less -- but you'll have more hit points and skills, plus all those great fighter special abilities.)</p></blockquote><p></p>
[QUOTE="77IM, post: 6852808, member: 12377"] This is fresh off the top of my head, so it may not be very well balanced. It looks a tad under-powered to me, compared to standard races like dwarf and elf; except the "monstrousity" type may be very powerful, it's hard to tell (in my experience, PCs don't get hit by [I]hold person[/I] or [I]charm person[/I] or [I]crown of madness[/I] all that often; but immunity to [I]dominate person[/I] is pretty cool). But I would contend that it is entirely playable -- meaning, I think it's pretty clear how playing this race would work, and their drawbacks aren't severe enough to cripple them as adventurers. I'm releasing this Pay-What-You-Want, although at present the only currency I accept is ENWorld XP. [indent] [SIZE=3][B]Centaur[/B][/SIZE] [B][I]Ability Score Increase.[/I][/B] Strength +2, Constitution +1. [B][I]Speed.[/I][/B] 50 ft. [B][I]Size.[/I][/B] Large. Your carrying capacity is doubled, but armor and clothing for you weighs twice as much as for a humanoid, and costs four times as much. You require four times as much food and water as a normal humanoid. Moving through a passage big enough for a medium-sized creature requires you to squeeze. [B][I]Monstrosity.[/I][/B] Your creature type is "monstrosity," rendering you immune to effects that only affect humanoids, such as the spells [I]charm person[/I] and [I]hold person[/I]. [B][I]Equine Shape.[/I][/B] You have disadvantage on ability checks made to climb, tumble, or balance on a narrow surface. [B][I]Equine Toughness.[/I][/B] Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. [B][I]Hooves.[/I][/B] Your unarmed strike deals 1d6 bludgeoning damage. [B][I]Centaur Weapon Training.[/I][/B] You are proficient in the spear, pike, shortbow, and longbow. [B][I]Languages.[/I][/B] Common, Elven, and Sylvan. [/indent] My theory is that the stat block in the [I]Monster Manual[/I] represents a centaur warrior, a protector of the tribe, who's got some skills, ability scores, hit dice, and special abilities above and beyond your typical "I am a 1st-level PC" centaur. (By way of analogy, the lowest-level drow and lowest level svirfneblin in the [I]MM[/I] are both 3-HD creatures.) I know some people don't like to see a discrepancy between player race stats and monster stats, but I think it works well in this case, because if you create a 6th-level centaur fighter with the Charger feat, the result looks remarkably like the [I]MM[/I] stat block. (The numbers aren't exactly the same -- your hoof damage and charge damage will be less -- but you'll have more hit points and skills, plus all those great fighter special abilities.) [/QUOTE]
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[RANT] Why are centaurs not humanoids / unplayable?
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