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Rant: Why must thing always be obvious in D&D?
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<blockquote data-quote="Celebrim" data-source="post: 3651091" data-attributes="member: 4937"><p>There are basic problems with the assumptions of both the DM and player here:</p><p></p><p>With the PC:</p><p>1) As a player, you have no right to challenge DM authority even if the information you are being provided seems illogical too you. Your first assumption should always be, "The DM has a good reason for this, but its not been revealed yet." And even if the DM doesn't have what strikes you as a good reason, its his campaign.</p><p>2) The player is out of character. The player is arguing with the DM over the metagame. None of these problems would have come up if the player stayed in character and tried to find a temple of Shar through in character means. Instead, the player tried to force the DM to give him a temple of Shar by out of game means, and naturally a conflict occured.</p><p>3) The player did not phrase his requests to the DM as a question, but rather as implicit demands. He's not trying to figure out how the campaign world works and then work within the framework. He's struggling to gain control over how the campaign world works by manipulating the framework. If the player approached the question of, 'Where are the temples of Shar?', 'How do I find a temple of Shar?', or even 'Where is the nearest temple of Shar?', then the onus is placed on the DM to give the player a means of resolution. Instead, the player chose to demand a particular type of resolution - one that would make no in game demands on him.</p><p></p><p>On the part of the DM:</p><p>1) Major issues regarding the organization of the religion should have been addressed at the time of character creation. A player should begin play knowing basically what his character should know in order to be his character. That means that if a player has ranks in Know (Local), and Know (Religion), that you give him some overview and briefing and answer questions before play - especially if your campaign is going to not rely on published cannon. Your Centaurs may be blood thirsty cannibals, but if that is so, the first time that a character with Know (Arcane) discovers this should not be when he gets hit by an arrow. At the very least, you should have the characters roll knowledge checks as soon as they see centaurs. Now, if a character fails a know check (either from luck or lack of ranks) if they insist on acting on meta-game information that isn't applicable to your campaign, they get what they deserve. But not providing in game information to a character that is in character is bad DMing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3651091, member: 4937"] There are basic problems with the assumptions of both the DM and player here: With the PC: 1) As a player, you have no right to challenge DM authority even if the information you are being provided seems illogical too you. Your first assumption should always be, "The DM has a good reason for this, but its not been revealed yet." And even if the DM doesn't have what strikes you as a good reason, its his campaign. 2) The player is out of character. The player is arguing with the DM over the metagame. None of these problems would have come up if the player stayed in character and tried to find a temple of Shar through in character means. Instead, the player tried to force the DM to give him a temple of Shar by out of game means, and naturally a conflict occured. 3) The player did not phrase his requests to the DM as a question, but rather as implicit demands. He's not trying to figure out how the campaign world works and then work within the framework. He's struggling to gain control over how the campaign world works by manipulating the framework. If the player approached the question of, 'Where are the temples of Shar?', 'How do I find a temple of Shar?', or even 'Where is the nearest temple of Shar?', then the onus is placed on the DM to give the player a means of resolution. Instead, the player chose to demand a particular type of resolution - one that would make no in game demands on him. On the part of the DM: 1) Major issues regarding the organization of the religion should have been addressed at the time of character creation. A player should begin play knowing basically what his character should know in order to be his character. That means that if a player has ranks in Know (Local), and Know (Religion), that you give him some overview and briefing and answer questions before play - especially if your campaign is going to not rely on published cannon. Your Centaurs may be blood thirsty cannibals, but if that is so, the first time that a character with Know (Arcane) discovers this should not be when he gets hit by an arrow. At the very least, you should have the characters roll knowledge checks as soon as they see centaurs. Now, if a character fails a know check (either from luck or lack of ranks) if they insist on acting on meta-game information that isn't applicable to your campaign, they get what they deserve. But not providing in game information to a character that is in character is bad DMing. [/QUOTE]
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