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Rant: Why must thing always be obvious in D&D?
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<blockquote data-quote="Celebrim" data-source="post: 3651363" data-attributes="member: 4937"><p>Although the OP hasn't made this clear, I don't think its reasonable to assume that a <em>follower</em> of Shar must necessarily be a <em>priest</em> of Shar. For a follower of Shar to know the things that you may assume a priest of Shar knows, I would think that follower would have to demonstrate suitable ranks in the appropriate knowledge. We don't know what sort of knowledge that the character in question possessed, but that's less important than the fact that the player was demanding of the DM that temples of Shar be both common and open. Neither fact need necessarily be true regardless of what the character's knowledge should be. We may assume that even if the character had the appropriate knowledge to know how to find a temple of Shar, that this knowledge might have properly revealed to them that none are to be found. What's important and correct about the OP's complaint, is that if the DM says that a temple to Shar is not to be found, the player has no right to demand out of game that one be made available. The DM has made a ruling, and that's that.</p><p></p><p></p><p></p><p>On that we are in perfect agreement...</p><p></p><p></p><p></p><p>And on that we are not. Enough information to portray a character effectively does not necessarily include any particular game secrets - much less, for example the nature of the church of Shar the diety of secret information. A DM is perfectly within his rights to rule that no neophytes of Shar - even if priests - know how the church is structured or where it meets. The DM is perfectly within his rights to say that such information constitutes a game secret and can only be revealed through play. What the DM should do as his part of the social contract is reveal this to a would be follower of Shar before play begins, so that the player can decide if he is interested in playing under such constraints (I would, that sounds like alot of fun. My religion as a secret conspiracy? I'm all in.)</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3651363, member: 4937"] Although the OP hasn't made this clear, I don't think its reasonable to assume that a [I]follower[/I] of Shar must necessarily be a [I]priest[/I] of Shar. For a follower of Shar to know the things that you may assume a priest of Shar knows, I would think that follower would have to demonstrate suitable ranks in the appropriate knowledge. We don't know what sort of knowledge that the character in question possessed, but that's less important than the fact that the player was demanding of the DM that temples of Shar be both common and open. Neither fact need necessarily be true regardless of what the character's knowledge should be. We may assume that even if the character had the appropriate knowledge to know how to find a temple of Shar, that this knowledge might have properly revealed to them that none are to be found. What's important and correct about the OP's complaint, is that if the DM says that a temple to Shar is not to be found, the player has no right to demand out of game that one be made available. The DM has made a ruling, and that's that. On that we are in perfect agreement... And on that we are not. Enough information to portray a character effectively does not necessarily include any particular game secrets - much less, for example the nature of the church of Shar the diety of secret information. A DM is perfectly within his rights to rule that no neophytes of Shar - even if priests - know how the church is structured or where it meets. The DM is perfectly within his rights to say that such information constitutes a game secret and can only be revealed through play. What the DM should do as his part of the social contract is reveal this to a would be follower of Shar before play begins, so that the player can decide if he is interested in playing under such constraints (I would, that sounds like alot of fun. My religion as a secret conspiracy? I'm all in.) [/QUOTE]
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Rant: Why must thing always be obvious in D&D?
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