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Rant: Why must thing always be obvious in D&D?
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<blockquote data-quote="Celebrim" data-source="post: 3651523" data-attributes="member: 4937"><p>I wouldn't even say "No." then. I'd simply interpret the players statement as, "My halfling starts to flap his hands, <em>to try to achieve the result of</em> flying away from the ogres." I'd then determine that, since the halfling didn't have a fly speed, that this was a DC 100 balance check (natural 20 still fails), and ask for a skill check. On failure of that check, the character does indeed start to flap his hands, but fails to achieve the result "flies away from the ogres", and instead flaps around like a crazy chicken but never gets airborne. Considering that these are ogres, I might decide that this sufficiently confuses them so as to alter thier current behavior in responce to the apparently crazy/mystical/dangerous 'flying halfling'. But the ogres are mine to play, not the player's.</p><p></p><p>I find that alot of my knock down drag out interrupts play arguments with players begin when the player says something which is effectively, "I do X, which will naturally have the result of Y." rather than the more appropriate, "I do X, which I intend to have the result of Y." What sometimes happens when you phrase your action to the DM as, "I do X, which will naturally have the result of Y.", is that the DM (me in this case) instead replies, "When you do X, you obtain the (undesired) result Z." and if the character is the sort that approaches RPing as if it were a competitive, tactical board game, then the fight is as they say "on".</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3651523, member: 4937"] I wouldn't even say "No." then. I'd simply interpret the players statement as, "My halfling starts to flap his hands, [i]to try to achieve the result of[/i] flying away from the ogres." I'd then determine that, since the halfling didn't have a fly speed, that this was a DC 100 balance check (natural 20 still fails), and ask for a skill check. On failure of that check, the character does indeed start to flap his hands, but fails to achieve the result "flies away from the ogres", and instead flaps around like a crazy chicken but never gets airborne. Considering that these are ogres, I might decide that this sufficiently confuses them so as to alter thier current behavior in responce to the apparently crazy/mystical/dangerous 'flying halfling'. But the ogres are mine to play, not the player's. I find that alot of my knock down drag out interrupts play arguments with players begin when the player says something which is effectively, "I do X, which will naturally have the result of Y." rather than the more appropriate, "I do X, which I intend to have the result of Y." What sometimes happens when you phrase your action to the DM as, "I do X, which will naturally have the result of Y.", is that the DM (me in this case) instead replies, "When you do X, you obtain the (undesired) result Z." and if the character is the sort that approaches RPing as if it were a competitive, tactical board game, then the fight is as they say "on". [/QUOTE]
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Rant: Why must thing always be obvious in D&D?
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