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Rant: Why must thing always be obvious in D&D?
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<blockquote data-quote="Mallus" data-source="post: 3651815" data-attributes="member: 3887"><p>All I'm assuming is that I've got a better way to handle a player (who may or may feel a sense of entitlement, that isn't really important to me) who wants to find a Temple of Shar with a minimum of fuss.</p><p></p><p>I'd wave my narrative hand and say something like 'After many hours searching in the dead of night for the faint and on-the-verge of fading Mark of the Goddess, you discover the hidden temple. Unfortunately it's being attacked by Celestial ninja. A striking woman in a cocktail dress made seemingly from the very heart of darkness is suddenly at your side. "You're either one of us or a dead man, perhaps both". Roll for initiative'.</p><p></p><p>If the player isn't engaged by a search for the temple, then I'd make that the prelude to the action, not the action itself.</p><p></p><p>I don't find that players are lazy or feel entitled, or can't think outside of the box. What I do find is that different players enjoy different aspects of the game, and tend balk when they are forced to play through kinds of challenges they don't find interesting.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3651815, member: 3887"] All I'm assuming is that I've got a better way to handle a player (who may or may feel a sense of entitlement, that isn't really important to me) who wants to find a Temple of Shar with a minimum of fuss. I'd wave my narrative hand and say something like 'After many hours searching in the dead of night for the faint and on-the-verge of fading Mark of the Goddess, you discover the hidden temple. Unfortunately it's being attacked by Celestial ninja. A striking woman in a cocktail dress made seemingly from the very heart of darkness is suddenly at your side. "You're either one of us or a dead man, perhaps both". Roll for initiative'. If the player isn't engaged by a search for the temple, then I'd make that the prelude to the action, not the action itself. I don't find that players are lazy or feel entitled, or can't think outside of the box. What I do find is that different players enjoy different aspects of the game, and tend balk when they are forced to play through kinds of challenges they don't find interesting. [/QUOTE]
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Rant: Why must thing always be obvious in D&D?
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