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Rant: Why must thing always be obvious in D&D?
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<blockquote data-quote="Celebrim" data-source="post: 3651876" data-attributes="member: 4937"><p>Right now we are having a discussion that revolves around questions like: What is the proper way to worship a diety? When and where (and how!) do the followers of a diety meet? How is the religion organized, if at all? What expectations does a deity have of its followers? These questions about a diety are the most basic and necessary if any player wants to RP a follower of a diety at a level above, 'Kick down the doors, kills the monsters, and take thier stuff', and will simply come up all the time. Traditionally, D&D supplements do a very poor job of answering these questions. The result is that in this situation the player had unreasonable expectations of simplicity, and the DM - desiring something a little more complex - could not meet the players demands for additional information in a gracious manner.</p><p></p><p></p><p></p><p>BotR dates from the period where GR was putting out one winner after the other. BotR is the crown jewel.</p><p></p><p>IMO, 'The Book of the Righteous' is quite simply the best written RPG supplement of all time. It's not necessarily the most useful (its mostly fluff), and its not necessarily for everyone, but it's nonetheless the gold standard by which any supplement ought to be judged because its that well thought out, that well written, and it meets a basic need in D&D that had never been well addressed before. Basically, it is stuffed filled with probably all the information a DM would need - and then some - to elegantly handle the role of a religion in a campaign. </p><p></p><p>It is to dealing with a religion what a prepublished module - a really good one - is to getting a game up and running in a hurry. As a plug and play pantheon, its just unmatched. As a source of inspiration, its pretty much unmatched. And everyone - and I mean everyone - that reads it, ends up replacing Paladins with Holy Warriors. It's that freakin' good.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3651876, member: 4937"] Right now we are having a discussion that revolves around questions like: What is the proper way to worship a diety? When and where (and how!) do the followers of a diety meet? How is the religion organized, if at all? What expectations does a deity have of its followers? These questions about a diety are the most basic and necessary if any player wants to RP a follower of a diety at a level above, 'Kick down the doors, kills the monsters, and take thier stuff', and will simply come up all the time. Traditionally, D&D supplements do a very poor job of answering these questions. The result is that in this situation the player had unreasonable expectations of simplicity, and the DM - desiring something a little more complex - could not meet the players demands for additional information in a gracious manner. BotR dates from the period where GR was putting out one winner after the other. BotR is the crown jewel. IMO, 'The Book of the Righteous' is quite simply the best written RPG supplement of all time. It's not necessarily the most useful (its mostly fluff), and its not necessarily for everyone, but it's nonetheless the gold standard by which any supplement ought to be judged because its that well thought out, that well written, and it meets a basic need in D&D that had never been well addressed before. Basically, it is stuffed filled with probably all the information a DM would need - and then some - to elegantly handle the role of a religion in a campaign. It is to dealing with a religion what a prepublished module - a really good one - is to getting a game up and running in a hurry. As a plug and play pantheon, its just unmatched. As a source of inspiration, its pretty much unmatched. And everyone - and I mean everyone - that reads it, ends up replacing Paladins with Holy Warriors. It's that freakin' good. [/QUOTE]
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