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Rant: Why must thing always be obvious in D&D?
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<blockquote data-quote="Dross" data-source="post: 3652208" data-attributes="member: 33802"><p>I stopped reading at ~post 45 so this may be covered (and if Li comes this far) since it has gone so far off topic the answer is obviously 42 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>You know, nowhere in this do I see Li saying that the player CAN'T find a temple/shrine/cult member of Shar. It's implied that temples are hard to FIND since there will not be one on every corner (as the player demands). I'd also say that Li only needs to tell the player this info at character start if it is HOUSE Ruled differently. The assumption is that the default is what is in play, which is: few temples that are well hidden. I doubt that there are many people here that define "few and well hidden" as an obvious temple in every suburb in most towns of the region.</p><p></p><p>Now if Li had said that the player had no means to find a temple/shrine/cult member in any way shape or form I would disagree with that call.</p><p></p><p>My view on this (and how I'd run it): Very few Temples, which the majority are well hidden. Numerous shrines (say a pile of eroded rocks painted with a faded symbol of Shar) around the place, where non-followers can come a pay "homage" but are not tended as such. Temples would have supplies, but shrines would not. cult members may or maynot have shrines or temples, may or maynot have items to sell, depending a the prevailing situations (in- and out of game).</p></blockquote><p></p>
[QUOTE="Dross, post: 3652208, member: 33802"] I stopped reading at ~post 45 so this may be covered (and if Li comes this far) since it has gone so far off topic the answer is obviously 42 ;) ). You know, nowhere in this do I see Li saying that the player CAN'T find a temple/shrine/cult member of Shar. It's implied that temples are hard to FIND since there will not be one on every corner (as the player demands). I'd also say that Li only needs to tell the player this info at character start if it is HOUSE Ruled differently. The assumption is that the default is what is in play, which is: few temples that are well hidden. I doubt that there are many people here that define "few and well hidden" as an obvious temple in every suburb in most towns of the region. Now if Li had said that the player had no means to find a temple/shrine/cult member in any way shape or form I would disagree with that call. My view on this (and how I'd run it): Very few Temples, which the majority are well hidden. Numerous shrines (say a pile of eroded rocks painted with a faded symbol of Shar) around the place, where non-followers can come a pay "homage" but are not tended as such. Temples would have supplies, but shrines would not. cult members may or maynot have shrines or temples, may or maynot have items to sell, depending a the prevailing situations (in- and out of game). [/QUOTE]
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Rant: Why must thing always be obvious in D&D?
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