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Rant: Why must thing always be obvious in D&D?
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<blockquote data-quote="Nyeshet" data-source="post: 3652226" data-attributes="member: 18363"><p>It is also partly the fault of the setting. Forgotten Realms specifically states that a deity's power is directly proportional to their number of worshipers. Shar, as one of the few (relatively speaking) Greater Deities, therefore, must also be amongst those deities with the most worshipers. </p><p></p><p>Granted, nothing says they have to be scattered all over the place. I tend to suspect 1) that most of her worshipers are in some few foreign lands where they control most things, &/or 2) that many of them are in the underdark. (She <em>is</em> the faerun deity of darkness, after all.) Also, I suspect that there are a several minor religions and cults whose worshipers are deceived - in truth they are worshiping a guise of Shar. (She <em>is</em> the faerun deity of secrecy and deception, as I recall.)</p><p></p><p>Also, as some have said, I would suspect that cults devoted to her would have signs that can be used to find the local meeting places or at least point the person towards someone in the know - who might be willing to speak if you give them the right pass-phrase or show them the right sign (a holy symbol of Shar might suffice, especially if the bearer calls upon Shar's name, swearing their allegience to her while showing the holy symbol). </p><p></p><p>I wouldn't kill off the PC, but I would require he make Know (religion) checks to 'remember' what he should be looking for, and Spot checks and Gather Information checks to actually find the person / place where the direction he seeks can be found. Of course, if he rolled poorly and tried to speak to the wrong person he would risk meeting the wrong people (ie: the authorities, or those who would soon call upon them).</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3652226, member: 18363"] It is also partly the fault of the setting. Forgotten Realms specifically states that a deity's power is directly proportional to their number of worshipers. Shar, as one of the few (relatively speaking) Greater Deities, therefore, must also be amongst those deities with the most worshipers. Granted, nothing says they have to be scattered all over the place. I tend to suspect 1) that most of her worshipers are in some few foreign lands where they control most things, &/or 2) that many of them are in the underdark. (She [i]is[/i] the faerun deity of darkness, after all.) Also, I suspect that there are a several minor religions and cults whose worshipers are deceived - in truth they are worshiping a guise of Shar. (She [i]is[/i] the faerun deity of secrecy and deception, as I recall.) Also, as some have said, I would suspect that cults devoted to her would have signs that can be used to find the local meeting places or at least point the person towards someone in the know - who might be willing to speak if you give them the right pass-phrase or show them the right sign (a holy symbol of Shar might suffice, especially if the bearer calls upon Shar's name, swearing their allegience to her while showing the holy symbol). I wouldn't kill off the PC, but I would require he make Know (religion) checks to 'remember' what he should be looking for, and Spot checks and Gather Information checks to actually find the person / place where the direction he seeks can be found. Of course, if he rolled poorly and tried to speak to the wrong person he would risk meeting the wrong people (ie: the authorities, or those who would soon call upon them). [/QUOTE]
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Rant: Why must thing always be obvious in D&D?
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