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Rant: Why must thing always be obvious in D&D?
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<blockquote data-quote="Raven Crowking" data-source="post: 3652739" data-attributes="member: 18280"><p>Actually (except the name) this is a real occurance in a game that I ran. Two players made chimp characters that were brothers; one was a ranger. I'd like to know how you move from allowing the ranger chimp to the implicit statement that the character can operate in the game environment without fear of being treated as a chimp.</p><p></p><p>There have been lots of threads about the good old "Warforged Ninja" and where that character is appropriate. Several posters have claimed that the DM should allow the character regardless, several posters have claimed that the DM should not allow the character if he didn't "fit" the game, and several posters have claimed that the DM should allow the character and include the natural consequences said character would face in the game environment.</p><p></p><p>I think that these are all viable ways to play, but the first option doesn't interest me at all.</p><p></p><p>Different strokes for different folks, I guess, but my social contract is <em>explicitly</em> different than yours. Characters in my primary game have an Outcast Rating (cribbed from Ravenloft), so that the stranger the character is within context of the game area, the more that strangeness affects play.</p><p></p><p>Fun stuff.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3652739, member: 18280"] Actually (except the name) this is a real occurance in a game that I ran. Two players made chimp characters that were brothers; one was a ranger. I'd like to know how you move from allowing the ranger chimp to the implicit statement that the character can operate in the game environment without fear of being treated as a chimp. There have been lots of threads about the good old "Warforged Ninja" and where that character is appropriate. Several posters have claimed that the DM should allow the character regardless, several posters have claimed that the DM should not allow the character if he didn't "fit" the game, and several posters have claimed that the DM should allow the character and include the natural consequences said character would face in the game environment. I think that these are all viable ways to play, but the first option doesn't interest me at all. Different strokes for different folks, I guess, but my social contract is [i]explicitly[/i] different than yours. Characters in my primary game have an Outcast Rating (cribbed from Ravenloft), so that the stranger the character is within context of the game area, the more that strangeness affects play. Fun stuff. RC [/QUOTE]
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Rant: Why must thing always be obvious in D&D?
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