Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Rant: Why must thing always be obvious in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3652930" data-attributes="member: 11760"><p>As readers of my Story Hour know, the Midwood campaign effectively -- and now explicitly -- has two major camps of characters. One group is heroic and noble and the other ... isn't. (We've argued about whether one of them in particular is actually evil.)</p><p></p><p>But for all of them, I laid out the campaign setting to them, via our wiki, and some of them picked gods or backgrounds that sort of surprised me. At that point -- and I know this is easier with the gentle pace of pbp -- I stepped back and tried to flesh out each of their choices for the game world, putting the new info into the wiki, so that we could all be on the same page. Some of this necessitated discussions back and forth in private messages. ("Could Estanna be one of the saints of Lothian's church?" "I'd rather not, actually, my character doesn't much like the Church of Lothian." "How about her being an old Prustan god that is sometimes said to be the inspiration for a made-up saint?" "That works.")</p><p></p><p>I think Shar, while a problematic choice, could be made to work even in a mainstream good-guy-centric FR game (which I see now this is not), but I'd probably want to have more extended discussion with the player about the choice, why they picked it and what they envision its effects to be.</p><p></p><p>Maybe it's just my players, but they LOVE subterfuge and secrecy, and having a religion they could participate in right under the other player characters' noses would appeal to pretty much all of them. And I'm such a dork, I'd probably have fun coming up with ciphers and codewords to use in the game. If the player realizes an NPC is testing to see if he's a member of the faith, great, if not, that'll be fun, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I do like to validate player choices, but I also don't want to let a player intentionally take something inherently rare or difficult and strip it of those qualities. In those cases, I'd steer them to another faith instead.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3652930, member: 11760"] As readers of my Story Hour know, the Midwood campaign effectively -- and now explicitly -- has two major camps of characters. One group is heroic and noble and the other ... isn't. (We've argued about whether one of them in particular is actually evil.) But for all of them, I laid out the campaign setting to them, via our wiki, and some of them picked gods or backgrounds that sort of surprised me. At that point -- and I know this is easier with the gentle pace of pbp -- I stepped back and tried to flesh out each of their choices for the game world, putting the new info into the wiki, so that we could all be on the same page. Some of this necessitated discussions back and forth in private messages. ("Could Estanna be one of the saints of Lothian's church?" "I'd rather not, actually, my character doesn't much like the Church of Lothian." "How about her being an old Prustan god that is sometimes said to be the inspiration for a made-up saint?" "That works.") I think Shar, while a problematic choice, could be made to work even in a mainstream good-guy-centric FR game (which I see now this is not), but I'd probably want to have more extended discussion with the player about the choice, why they picked it and what they envision its effects to be. Maybe it's just my players, but they LOVE subterfuge and secrecy, and having a religion they could participate in right under the other player characters' noses would appeal to pretty much all of them. And I'm such a dork, I'd probably have fun coming up with ciphers and codewords to use in the game. If the player realizes an NPC is testing to see if he's a member of the faith, great, if not, that'll be fun, too. ;) I do like to validate player choices, but I also don't want to let a player intentionally take something inherently rare or difficult and strip it of those qualities. In those cases, I'd steer them to another faith instead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rant: Why must thing always be obvious in D&D?
Top