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Rant: WotC can't design their spells "right"
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<blockquote data-quote="reanjr" data-source="post: 1896294" data-attributes="member: 20740"><p>Revision of Defenestrating Sphere:</p><p></p><p style="margin-left: 20px"><strong>Defenestrating Sphere</strong></p> <p style="margin-left: 20px">Evocation [Force]</p> <p style="margin-left: 20px"><strong>Level:</strong> Sorcerer/wizard 4</p> <p style="margin-left: 20px"><strong>Components:</strong> V, S, M</p> <p style="margin-left: 20px"><strong>Casting Time:</strong> 1 standard action</p> <p style="margin-left: 20px"><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p> <p style="margin-left: 20px"><strong>Target:</strong> One creature (see below)</p> <p style="margin-left: 20px"><strong>Duration:</strong> Instantaneous</p> <p style="margin-left: 20px"><strong>Saving Throw:</strong> Reflex partial (see text)</p> <p style="margin-left: 20px"><strong>Spell Resistance:</strong> Yes</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You evoke a cloudy gray sphere of whirling air and howling wind that hurls your enemies screaming towards the nearest window. There must be a window which the target could concievably fit through within 60 ft.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The target takes 1d6 points of damage for every 10 feet traveled towards the window from crashing into it. If this amount of damage is not sufficient to shatter the window, the target stops at that point and slumps prone next to the windows. If the damage is sufficient to break the window, the target takes only an amount of damage equal to the damage the window received before shattering and is propelled just out of reach of the window sill and begins to plummet towards the ground as normal. A successful Reflex save indicates that the target has caught themself on the edge of the window sill and can pull themself up using a full round action.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This window in question must be built as a window for its primary function. A door, for instance, or glass cupboard can not be substituted.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Additionally, if this spell is cast in Czeckoslovakia or against a Czeckoslavakian politician, the target receives a -20 penalty to their saving throw.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Material Component:</em> A small piece of stained glass worth 5gp that is shattered during the casting.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1896294, member: 20740"] Revision of Defenestrating Sphere: [indent][B]Defenestrating Sphere[/B] Evocation [Force] [B]Level:[/B] Sorcerer/wizard 4 [B]Components:[/B] V, S, M [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Medium (100 ft. + 10 ft./level) [B]Target:[/B] One creature (see below) [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] Reflex partial (see text) [B]Spell Resistance:[/B] Yes You evoke a cloudy gray sphere of whirling air and howling wind that hurls your enemies screaming towards the nearest window. There must be a window which the target could concievably fit through within 60 ft. The target takes 1d6 points of damage for every 10 feet traveled towards the window from crashing into it. If this amount of damage is not sufficient to shatter the window, the target stops at that point and slumps prone next to the windows. If the damage is sufficient to break the window, the target takes only an amount of damage equal to the damage the window received before shattering and is propelled just out of reach of the window sill and begins to plummet towards the ground as normal. A successful Reflex save indicates that the target has caught themself on the edge of the window sill and can pull themself up using a full round action. This window in question must be built as a window for its primary function. A door, for instance, or glass cupboard can not be substituted. Additionally, if this spell is cast in Czeckoslovakia or against a Czeckoslavakian politician, the target receives a -20 penalty to their saving throw. [I]Material Component:[/I] A small piece of stained glass worth 5gp that is shattered during the casting.[/indent] [/QUOTE]
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Rant: WotC can't design their spells "right"
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