Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Rant: WotC can't design their spells "right"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Al'Kelhar" data-source="post: 1897825" data-attributes="member: 7884"><p>Exactly, hence my initial suggestion about particular design rules and consistent application of them. You don't need to have two types of energy, one "conjured" and one "evoked". Putting to one side the discussion about whether some energy types are "energy" or a substance, SR should apply to all applications of the five accepted energy types causing direct damage. Whether the spell is Conjuration or Evocation is irrelevant. The SRD description of spell resistance supports this, but then somehow since the SRD was drafted the spell designers in WotC have taken the attitude that Conjuration = no SR, full stop. I don't have a problem with a summoned creature not being affected by SR, or a huge ball of stone conjured from the Elemental Plane of Earth being dropped on a spell-resistant creature not being affected by SR, but when we're comparing apples with apples - fire energy and fire energy, cold energy and cold energy etc. - the same rule should apply no matter what the school of spell.</p><p></p><p>I hear what others are saying about maybe WotC reviewing the effects of SR and seeking to redcuce it, as they did with DR. That's fine. Since I run a wizard who's p'd off when her big spell fails due to spell resistance, I would like nothing more than to see SR toned down. But how about being up front about the problems with SR as a game mechanic, and fixing them rather than doing something through the back door by creating all these new spells which aren't affected by SR and which, because of that, "have" to be in the Conjuration school. How about simply adjusting everything's SR up by say 2 to 5 points and then adjusting the roll to defeat SR by spell level? Etc.</p><p></p><p>In short, get some sensible spell design rules, stick to them when designing new spells, and fix SR through another medium than artificially creating a heap of Conjuration spells.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 1897825, member: 7884"] Exactly, hence my initial suggestion about particular design rules and consistent application of them. You don't need to have two types of energy, one "conjured" and one "evoked". Putting to one side the discussion about whether some energy types are "energy" or a substance, SR should apply to all applications of the five accepted energy types causing direct damage. Whether the spell is Conjuration or Evocation is irrelevant. The SRD description of spell resistance supports this, but then somehow since the SRD was drafted the spell designers in WotC have taken the attitude that Conjuration = no SR, full stop. I don't have a problem with a summoned creature not being affected by SR, or a huge ball of stone conjured from the Elemental Plane of Earth being dropped on a spell-resistant creature not being affected by SR, but when we're comparing apples with apples - fire energy and fire energy, cold energy and cold energy etc. - the same rule should apply no matter what the school of spell. I hear what others are saying about maybe WotC reviewing the effects of SR and seeking to redcuce it, as they did with DR. That's fine. Since I run a wizard who's p'd off when her big spell fails due to spell resistance, I would like nothing more than to see SR toned down. But how about being up front about the problems with SR as a game mechanic, and fixing them rather than doing something through the back door by creating all these new spells which aren't affected by SR and which, because of that, "have" to be in the Conjuration school. How about simply adjusting everything's SR up by say 2 to 5 points and then adjusting the roll to defeat SR by spell level? Etc. In short, get some sensible spell design rules, stick to them when designing new spells, and fix SR through another medium than artificially creating a heap of Conjuration spells. Cheers, Al'Kelhar [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rant: WotC can't design their spells "right"
Top