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Rant: WotC can't design their spells "right"
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<blockquote data-quote="beaver1024" data-source="post: 1899830" data-attributes="member: 12131"><p>This would mean that WoTC has to admit that they made a huge mistake with 3.5 which will never happen. </p><p></p><p>The only reason why blaster mages were viable in 3.0 is because of Haste. The problem with 3.0 was that there were too many supplements increasing the DCs of spells to crazy levels. This effect was multiplied because of Haste giving us out of control "head shot" mages. Instead of solving the problem properly WoTC, in their rush to get their hands on your money, nerfed arcane spells left right and centre without proper playtesting. This leaves us with the mages in their present state. Their only useful role in the party is being the support character, the 2e cleric role. Compunding this problem was the notion that mages shouldn't do more damage in a round than a fighter's full attack. Aside from being a completely idiotic assumption in the first place, it's basically another nail in the coffin of blaster mages.</p><p></p><p>Hence to make mages viable again, WoTC is trying to promote their view on how mages should be played (ie the blaster mage archetype). This has lead to Complete Arcane giving us a proliferation of direct damage spells that is way better than core direct damage spells. In order to make direct damage spells more viable they need to be revised such that they have less impendiment to their use. One of the major impediment is the fact that direct damage spells are affected by all traditional spell defences as well as hitpoints and energy resistances and immunities. Hence now we have the Orb spells and Blast of Flame. </p><p></p><p>Additionally did you notice that they brought back Haste in the form of Dual Wand Wielder. If that isn't an admission of failure I don't know what is.</p></blockquote><p></p>
[QUOTE="beaver1024, post: 1899830, member: 12131"] This would mean that WoTC has to admit that they made a huge mistake with 3.5 which will never happen. The only reason why blaster mages were viable in 3.0 is because of Haste. The problem with 3.0 was that there were too many supplements increasing the DCs of spells to crazy levels. This effect was multiplied because of Haste giving us out of control "head shot" mages. Instead of solving the problem properly WoTC, in their rush to get their hands on your money, nerfed arcane spells left right and centre without proper playtesting. This leaves us with the mages in their present state. Their only useful role in the party is being the support character, the 2e cleric role. Compunding this problem was the notion that mages shouldn't do more damage in a round than a fighter's full attack. Aside from being a completely idiotic assumption in the first place, it's basically another nail in the coffin of blaster mages. Hence to make mages viable again, WoTC is trying to promote their view on how mages should be played (ie the blaster mage archetype). This has lead to Complete Arcane giving us a proliferation of direct damage spells that is way better than core direct damage spells. In order to make direct damage spells more viable they need to be revised such that they have less impendiment to their use. One of the major impediment is the fact that direct damage spells are affected by all traditional spell defences as well as hitpoints and energy resistances and immunities. Hence now we have the Orb spells and Blast of Flame. Additionally did you notice that they brought back Haste in the form of Dual Wand Wielder. If that isn't an admission of failure I don't know what is. [/QUOTE]
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