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Rant: WotC can't design their spells "right"
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<blockquote data-quote="Jalkain" data-source="post: 1900543" data-attributes="member: 2473"><p>Yes, that one has saved my wizard on numerous occasions. Other spells like Fly and Haste help you get out of the way too. Then there are spells like Wall of Force, Slow, Evard's Black Tentacles, Solid/Acid Fog, Bigby's Hand Spells... These help you control the battlefield and impede enemy progress. Then we have Shield, Invisibility, Mirror Image, Project Image, Blur, Blink, Stoneskin, Fire Shield etc which make it harder to damage you.</p><p></p><p>And heaven forbid that you might even use the occasional divination spell to get the jump on your enemies. Because to hear some of the people on this board, you'd think that the opposition have a monopoly on ambushes.</p><p></p><p>If, with this massive array of spells at your disposal, and with your party to protect you, enemies are still consistently hurting your wizard, then there is something seriously wrong. In some cases it may well be that the DM is applying the rules in such a way as to render certain tactics or spells ineffective. That happens a lot, and isn't the fault of WotC and their evil plans (yawn) to nerf 3.5 wizards. I do agree with the original point about consistency of spell design though.</p><p></p><p>Another common occurrence is that players use bad tactics, neglecting 90% of their available spell list in order to cause damage. Buffing fighters, hampering foes, scouting out the enemy... These are considered support duties, and are beneath them because they just want to out-damage the party's barbarian. Often this is justified by saying that it is part of the character's flavour. Well, that's fine, but you are losing a large part of the flexibility of the class, sacrificing defence for offence, and _making_ yourself a prime target. In effect, you are playing a sub-optimal character. So make sure you really are doing it for the flavour. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>There's no rule that say even evokers have to stuff their spell slots full of damage spells. All it means is that are always going to have a few available each day. How you choose the rest is up to you. Anyone with extreme tendencies in this area will probably be better off with the warmage now anyway. And, as has been pointed out, there are some very good higher-level evocations which don't do direct damage.</p><p></p><p>What I think is particularly funny is when people say that even if your wizard is protected from physical attacks, he is still a sitting target for area-effect or instant death spells (I trust that these are not the same people who regularly pronounce Great Fortitude and Lightning Reflexes to be worthless feats). Well, where are many of those spells coming from? A wizard perchance? I suppose that _their_ wizards are somehow less vulnerable...</p></blockquote><p></p>
[QUOTE="Jalkain, post: 1900543, member: 2473"] Yes, that one has saved my wizard on numerous occasions. Other spells like Fly and Haste help you get out of the way too. Then there are spells like Wall of Force, Slow, Evard's Black Tentacles, Solid/Acid Fog, Bigby's Hand Spells... These help you control the battlefield and impede enemy progress. Then we have Shield, Invisibility, Mirror Image, Project Image, Blur, Blink, Stoneskin, Fire Shield etc which make it harder to damage you. And heaven forbid that you might even use the occasional divination spell to get the jump on your enemies. Because to hear some of the people on this board, you'd think that the opposition have a monopoly on ambushes. If, with this massive array of spells at your disposal, and with your party to protect you, enemies are still consistently hurting your wizard, then there is something seriously wrong. In some cases it may well be that the DM is applying the rules in such a way as to render certain tactics or spells ineffective. That happens a lot, and isn't the fault of WotC and their evil plans (yawn) to nerf 3.5 wizards. I do agree with the original point about consistency of spell design though. Another common occurrence is that players use bad tactics, neglecting 90% of their available spell list in order to cause damage. Buffing fighters, hampering foes, scouting out the enemy... These are considered support duties, and are beneath them because they just want to out-damage the party's barbarian. Often this is justified by saying that it is part of the character's flavour. Well, that's fine, but you are losing a large part of the flexibility of the class, sacrificing defence for offence, and _making_ yourself a prime target. In effect, you are playing a sub-optimal character. So make sure you really are doing it for the flavour. ;) There's no rule that say even evokers have to stuff their spell slots full of damage spells. All it means is that are always going to have a few available each day. How you choose the rest is up to you. Anyone with extreme tendencies in this area will probably be better off with the warmage now anyway. And, as has been pointed out, there are some very good higher-level evocations which don't do direct damage. What I think is particularly funny is when people say that even if your wizard is protected from physical attacks, he is still a sitting target for area-effect or instant death spells (I trust that these are not the same people who regularly pronounce Great Fortitude and Lightning Reflexes to be worthless feats). Well, where are many of those spells coming from? A wizard perchance? I suppose that _their_ wizards are somehow less vulnerable... [/QUOTE]
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