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Rant: WotC can't design their spells "right"
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<blockquote data-quote="MacMathan" data-source="post: 1901371" data-attributes="member: 191"><p>I have to agree with the original question that Conjuration is treading on Evocations territory. Cojuration already had its own niche imho.</p><p></p><p>These things vary from campaign to campaign but I really do not understand why the wizards mentioned above are allowing themselves to be so vulnerable?(No offense meant) </p><p></p><p>Against ground based opponents the mage should never be on the ground or within reach. If the are ranged fighters use invis and other concealments to make yourself hard to hit. If they do fly then use other defenses that keep you from being hit (ghostform, blink, displacment etc). For Wizards at least I find a caster with some meta feats to deal some decent damage, and that damage is at range rather than up close and in danger. </p><p></p><p>IMC Quicken and Imbue Familiar with Spell like ability has seen wizards dropping in excess of 120 pts of damge in a round on average. Ths seems in line given all of the other things they can do. </p><p></p><p>Just my 2 cuprum-</p></blockquote><p></p>
[QUOTE="MacMathan, post: 1901371, member: 191"] I have to agree with the original question that Conjuration is treading on Evocations territory. Cojuration already had its own niche imho. These things vary from campaign to campaign but I really do not understand why the wizards mentioned above are allowing themselves to be so vulnerable?(No offense meant) Against ground based opponents the mage should never be on the ground or within reach. If the are ranged fighters use invis and other concealments to make yourself hard to hit. If they do fly then use other defenses that keep you from being hit (ghostform, blink, displacment etc). For Wizards at least I find a caster with some meta feats to deal some decent damage, and that damage is at range rather than up close and in danger. IMC Quicken and Imbue Familiar with Spell like ability has seen wizards dropping in excess of 120 pts of damge in a round on average. Ths seems in line given all of the other things they can do. Just my 2 cuprum- [/QUOTE]
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Rant: WotC can't design their spells "right"
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