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Raoul's Two-Weapon Combat Rules
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<blockquote data-quote="Destil" data-source="post: 400709" data-attributes="member: 1980"><p>Really, I think two-weapon style is a bit under-rated. You pay for more verisitility, since you can still sheath/drop your off-hand weapon and fight two handed any-time you need it. You'll do a slight bit less weapon damage, but there's no other real penelity, while someone who trys to pick up a second weapon can't just get a big benifit of extra attacks. (the benifit of extra, high bonus, attacks really can't be overstated, nor can the fact that often the two-handed weapon user dosn't get all that damage they pay for, since it's just overkill once something's at -1 HP). In general to make it better combine TWF and Ambi into one feat, and things would probibly be fine...</p><p></p><p>Well, enugh rant. Evaulation: </p><p>Expert's okay, but I'd have a definate BAB requirement. Also, with magical bonuses to Str flowing like wine at high levels this is can get really scarry quickly, even with point buy. In low level / magic games with point buy should be fine, though.</p><p></p><p>I'd limit Expert Off-Hand Parry to melee attacks (try parrying a arrow). Other than that it's just a better dodge with stricter prerequesets, so it looks fine to me.</p><p></p><p>Perfect is kinda strange to me. Rules are too incosistant, specifying haste as not a valid attack really is strange. It's an extra partial action, so... speed weapons make sense, but haste dosn't. I can't tell if you get an extra attack with every attack with your 'primary' hand in a full attack, as written... Also things like sneak attack get leathal here. Twin attack, likewise, sort of confuses me, there's a bit too much overlap here, perhaps.</p><p></p><p>I've done the same style feat this way, in the past:</p><p></p><p>Tandom Strike</p><p>Requires: Ambi, TWF, ITWF, BAB 12+, Expertiese</p><p>As an attack you may strike simutaniously with two melee weapons, but this is limited to standard actions (like a charge), partial actions and attacks of oppertunity, never with a full attack, nor with an 'extra' attack that is not accualy an action (like a weapon of speed). Like shurkien this is a single attack, using more than one weapon and attack roll. You suffer a -2 penelity to hit on both rolls, as you are, effectivly, two weapon fighting. You can only gain bonus damage from percision (ranger's favored enemy, sneak attack, weapon specialzation and anything else that dosn't work on creatures immune to criticals or beyond 30') from a single hit (though if you miss with the first roll the second could deliver this damage), the second is too impercise to benifit from this.</p></blockquote><p></p>
[QUOTE="Destil, post: 400709, member: 1980"] Really, I think two-weapon style is a bit under-rated. You pay for more verisitility, since you can still sheath/drop your off-hand weapon and fight two handed any-time you need it. You'll do a slight bit less weapon damage, but there's no other real penelity, while someone who trys to pick up a second weapon can't just get a big benifit of extra attacks. (the benifit of extra, high bonus, attacks really can't be overstated, nor can the fact that often the two-handed weapon user dosn't get all that damage they pay for, since it's just overkill once something's at -1 HP). In general to make it better combine TWF and Ambi into one feat, and things would probibly be fine... Well, enugh rant. Evaulation: Expert's okay, but I'd have a definate BAB requirement. Also, with magical bonuses to Str flowing like wine at high levels this is can get really scarry quickly, even with point buy. In low level / magic games with point buy should be fine, though. I'd limit Expert Off-Hand Parry to melee attacks (try parrying a arrow). Other than that it's just a better dodge with stricter prerequesets, so it looks fine to me. Perfect is kinda strange to me. Rules are too incosistant, specifying haste as not a valid attack really is strange. It's an extra partial action, so... speed weapons make sense, but haste dosn't. I can't tell if you get an extra attack with every attack with your 'primary' hand in a full attack, as written... Also things like sneak attack get leathal here. Twin attack, likewise, sort of confuses me, there's a bit too much overlap here, perhaps. I've done the same style feat this way, in the past: Tandom Strike Requires: Ambi, TWF, ITWF, BAB 12+, Expertiese As an attack you may strike simutaniously with two melee weapons, but this is limited to standard actions (like a charge), partial actions and attacks of oppertunity, never with a full attack, nor with an 'extra' attack that is not accualy an action (like a weapon of speed). Like shurkien this is a single attack, using more than one weapon and attack roll. You suffer a -2 penelity to hit on both rolls, as you are, effectivly, two weapon fighting. You can only gain bonus damage from percision (ranger's favored enemy, sneak attack, weapon specialzation and anything else that dosn't work on creatures immune to criticals or beyond 30') from a single hit (though if you miss with the first roll the second could deliver this damage), the second is too impercise to benifit from this. [/QUOTE]
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