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Raoul's Two-Weapon Combat Rules
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<blockquote data-quote="comrade raoul" data-source="post: 400829" data-attributes="member: 554"><p>Destil: Generally your comments seem on the mark. I revised Expert Off-Hand Parry, limiting it to melee attacks (you're right about the arrows) and changing the name to "Two-Weapon Defense," which seems clearer and more concise.</p><p></p><p>I'm sorry if Perfect TWF and Twin Attack seemed confusing. The basic idea is that Perfect is the "culminating" TWF feat, and supercedes Twin Attack; as such, I'll start with Twin Attack first. Basically, the feat itself is pretty close to your "Tandem Attack," but with different limitations. Except for the "speed weapon" problem, which I'll save for later, it applies to every kind of attack except for attacks in a full attack action: standard attacks, attacks at the end of a charge, partial-action attacks due to haste or surprise rounds, attacks of opportunity, and so forth. You attack once, with your primary weapon -- and then, if you hit with that attack, you also get an attack with your off-hand weapon. Both your primary attack and (if applicable) your off-hand attack suffer TWF penalties. As an example, suppose it's Tordek's action, and he's using two shortswords and has Twin Attack. He uses his move-equivalent action to move next to an orc, and then attacks it, announcing using the Twin Attack feat. He hits the orc with his primary shortsword, despite suffering the normal two-weapon fighting penalties. He then gets an extra attack against the orc with his second shortsword, which also hits and downs the orc. On his next action, he moves to a second orc, announces he's using Twin Attack, and attacks (again, with the standard penalties for fighting with two shortswords). He misses, so he doesn't get a chance to attack with his other weapon.</p><p></p><p>Perfect Two-Weapon Fighting is like the big brother of both Improved Two-Weapon Fighting and Twin Attack, rolled into one feat. It supercedes them both completely. To answer your specific question, you <em>do</em> get an extra off-hand attack for each attack in a full attack (just like Improved Two-Weapon Fighting gives you an off-hand attack with your second attack at -5 as well as your best attack). If I normally attack at +16/+11/+6/+1 (without other bonuses), I get eight attacks on a full attack action with Perfect TWF (at +14/+14/+9/+9/+4/+4/-1/-1, counting the -2 penalty for fighting with two weapons). This should've been fairly clear in the feat description: it applies "all attacks, <em>not only</em> those that are part of a full attack action." It also works exactly like Twin Attack, except you don't need to hit with your first attack for your second attack to kick in.</p><p></p><p>There's nothing in the description of either feat that prevents them from working with extra partial actions due to <em>haste</em> and the like, nor was that my intent. Both feats apply to extra actions of that sort. The only time they <em>don't</em> apply is when you make extra attacks because of some ability your weapon has. More than anything, this is an effort to preserve some semblance of internal logic: if my weapon is enchanted so that it can attack especially quickly, that shouldn't have any effect on what I can do with the weapon in my other hand. An example might also help here. Suppose my BAB is +16 and I'm using two weapons with the Perfect Two-Weapon Fighting feat, like in the previous example. Normally, I get eight attacks (as above) on a full attack action. If the weapon in my primary hand is a weapon of <em>speed</em>. Now, I get nine attacks, at +14/+14/+14/+9/+9/+4/+4/-1/-1; the third attack at +14 is the extra attack afforded to me by my magic weapon. If I make a standard attack, I get three attacks, each at +14 (one with my primary weapon, one with my off-hand weapon, and a second with my primary weapon due to <em>speed</em>).</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 400829, member: 554"] Destil: Generally your comments seem on the mark. I revised Expert Off-Hand Parry, limiting it to melee attacks (you're right about the arrows) and changing the name to "Two-Weapon Defense," which seems clearer and more concise. I'm sorry if Perfect TWF and Twin Attack seemed confusing. The basic idea is that Perfect is the "culminating" TWF feat, and supercedes Twin Attack; as such, I'll start with Twin Attack first. Basically, the feat itself is pretty close to your "Tandem Attack," but with different limitations. Except for the "speed weapon" problem, which I'll save for later, it applies to every kind of attack except for attacks in a full attack action: standard attacks, attacks at the end of a charge, partial-action attacks due to haste or surprise rounds, attacks of opportunity, and so forth. You attack once, with your primary weapon -- and then, if you hit with that attack, you also get an attack with your off-hand weapon. Both your primary attack and (if applicable) your off-hand attack suffer TWF penalties. As an example, suppose it's Tordek's action, and he's using two shortswords and has Twin Attack. He uses his move-equivalent action to move next to an orc, and then attacks it, announcing using the Twin Attack feat. He hits the orc with his primary shortsword, despite suffering the normal two-weapon fighting penalties. He then gets an extra attack against the orc with his second shortsword, which also hits and downs the orc. On his next action, he moves to a second orc, announces he's using Twin Attack, and attacks (again, with the standard penalties for fighting with two shortswords). He misses, so he doesn't get a chance to attack with his other weapon. Perfect Two-Weapon Fighting is like the big brother of both Improved Two-Weapon Fighting and Twin Attack, rolled into one feat. It supercedes them both completely. To answer your specific question, you [i]do[/i] get an extra off-hand attack for each attack in a full attack (just like Improved Two-Weapon Fighting gives you an off-hand attack with your second attack at -5 as well as your best attack). If I normally attack at +16/+11/+6/+1 (without other bonuses), I get eight attacks on a full attack action with Perfect TWF (at +14/+14/+9/+9/+4/+4/-1/-1, counting the -2 penalty for fighting with two weapons). This should've been fairly clear in the feat description: it applies "all attacks, [i]not only[/i] those that are part of a full attack action." It also works exactly like Twin Attack, except you don't need to hit with your first attack for your second attack to kick in. There's nothing in the description of either feat that prevents them from working with extra partial actions due to [i]haste[/i] and the like, nor was that my intent. Both feats apply to extra actions of that sort. The only time they [i]don't[/i] apply is when you make extra attacks because of some ability your weapon has. More than anything, this is an effort to preserve some semblance of internal logic: if my weapon is enchanted so that it can attack especially quickly, that shouldn't have any effect on what I can do with the weapon in my other hand. An example might also help here. Suppose my BAB is +16 and I'm using two weapons with the Perfect Two-Weapon Fighting feat, like in the previous example. Normally, I get eight attacks (as above) on a full attack action. If the weapon in my primary hand is a weapon of [i]speed[/i]. Now, I get nine attacks, at +14/+14/+14/+9/+9/+4/+4/-1/-1; the third attack at +14 is the extra attack afforded to me by my magic weapon. If I make a standard attack, I get three attacks, each at +14 (one with my primary weapon, one with my off-hand weapon, and a second with my primary weapon due to [i]speed[/i]). [/QUOTE]
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