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Raoul's Two-Weapon Combat Rules
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<blockquote data-quote="comrade raoul" data-source="post: 405697" data-attributes="member: 554"><p>Thanks for the extended and thoughtful critique. That said, I don't think that the two-weapon fighter, as I've imagined him, is quite so powerful as you've noted. I tried to specify virtual Two-Weapon Fighting pretty clearly; you'll note that I didn't mention the Ambidexterity feat at all. This was intentional: you <strong>only</strong> get Two-Weapon Fighting as a virtual feat; characters still have to buy Ambidexterity like any other feat. The idea was to make basic two-weapon fighting cost only one feat for fighter type characters (you're only spending a feat on Ambidexterity, and you can still get <em>some</em> benefit without a crappy off-hand), not two, as in the PH.</p><p></p><p>This means that Twin Bastard Sword Guy has neither Power Attack, nor Cleave (he also never picked up Weapon Focus). It also means that <strong>all</strong> of his feats until he reaches 10th level are spent either on the basic enhancement feats for weapon skill (Proficiency, Weapon Focus/Specialization, Improved Critical) or Two-Weapon feats, or their prerequisites.</p><p></p><p>As such, I think you're underestimating Greatsword Grunt, who's an impressive four feats ahead of Twin Bastard Sword Guy. That's pretty significant -- it can buy you things like Improved Initiative and the whole Great Cleave chain. He's also got a lot more flexibility, since his non-TWF feats don't have to be spent on prerequisites for the TWF feats. Note that Greatsword Grunt will also have something of an AC edge (and, since his dex will only be 12 or maybe 13 (for dodge) with point buy, more points for Con or Wis), since he'll be in plate and it's going to be tough for Twin Bastard Sword Guy to get a good enough dexterity to wear light armor with as much benefit as heavier stuff (and he'll certainly have to do so at the cost of things like Str and Con, if he does it at all).</p><p></p><p>As for your specific suggestions, I don't agree with #1, since I want characters to be able to take feats that allows them to plausibly use two longswords or battle axes or (yes) scimitars. It makes double weapons even less useful than they are, but I don't really have a problem with that, since I think double weapons <strong>should</strong> be rare -- they're just sort of goofy.</p><p></p><p>I <strong>do</strong>, however, agree with #2; I think the BAB requirement for Twin Attack should be raised to +12. This is also helpful because it makes it a tougher feat for rogues to get, and it's such a great feat for them (two sneak attacks in a surprise round, for instance). I also think that Perfect Two-Weapon Fighting should only work on full-attack actions; you're quite right in point out that two-handers should have an edge in partial/standard attacks. Note that Twin Attack doesn't give you your second attack automatically, even though fighters will probably usually hit on their highest bonuses.</p><p></p><p>The final picture I'm going for is for a dedicated two-weapon fighter to outdamage everyone on a full attack action, at the cost of practically his whole career's (or at least, his first ten levels) worth of feats. The two-hander won't match him for damage, but he will be usually better at non-full-attacks (though Twin Attack evens this somewhat, but not quite entirely) and have many more other combat abilities. That seems basically fair to me. Does it to you as well?</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 405697, member: 554"] Thanks for the extended and thoughtful critique. That said, I don't think that the two-weapon fighter, as I've imagined him, is quite so powerful as you've noted. I tried to specify virtual Two-Weapon Fighting pretty clearly; you'll note that I didn't mention the Ambidexterity feat at all. This was intentional: you [b]only[/b] get Two-Weapon Fighting as a virtual feat; characters still have to buy Ambidexterity like any other feat. The idea was to make basic two-weapon fighting cost only one feat for fighter type characters (you're only spending a feat on Ambidexterity, and you can still get [i]some[/i] benefit without a crappy off-hand), not two, as in the PH. This means that Twin Bastard Sword Guy has neither Power Attack, nor Cleave (he also never picked up Weapon Focus). It also means that [b]all[/b] of his feats until he reaches 10th level are spent either on the basic enhancement feats for weapon skill (Proficiency, Weapon Focus/Specialization, Improved Critical) or Two-Weapon feats, or their prerequisites. As such, I think you're underestimating Greatsword Grunt, who's an impressive four feats ahead of Twin Bastard Sword Guy. That's pretty significant -- it can buy you things like Improved Initiative and the whole Great Cleave chain. He's also got a lot more flexibility, since his non-TWF feats don't have to be spent on prerequisites for the TWF feats. Note that Greatsword Grunt will also have something of an AC edge (and, since his dex will only be 12 or maybe 13 (for dodge) with point buy, more points for Con or Wis), since he'll be in plate and it's going to be tough for Twin Bastard Sword Guy to get a good enough dexterity to wear light armor with as much benefit as heavier stuff (and he'll certainly have to do so at the cost of things like Str and Con, if he does it at all). As for your specific suggestions, I don't agree with #1, since I want characters to be able to take feats that allows them to plausibly use two longswords or battle axes or (yes) scimitars. It makes double weapons even less useful than they are, but I don't really have a problem with that, since I think double weapons [b]should[/b] be rare -- they're just sort of goofy. I [b]do[/b], however, agree with #2; I think the BAB requirement for Twin Attack should be raised to +12. This is also helpful because it makes it a tougher feat for rogues to get, and it's such a great feat for them (two sneak attacks in a surprise round, for instance). I also think that Perfect Two-Weapon Fighting should only work on full-attack actions; you're quite right in point out that two-handers should have an edge in partial/standard attacks. Note that Twin Attack doesn't give you your second attack automatically, even though fighters will probably usually hit on their highest bonuses. The final picture I'm going for is for a dedicated two-weapon fighter to outdamage everyone on a full attack action, at the cost of practically his whole career's (or at least, his first ten levels) worth of feats. The two-hander won't match him for damage, but he will be usually better at non-full-attacks (though Twin Attack evens this somewhat, but not quite entirely) and have many more other combat abilities. That seems basically fair to me. Does it to you as well? [/QUOTE]
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