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Rap and Hip-Hop at the game table?
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<blockquote data-quote="Kid Socrates" data-source="post: 1415099" data-attributes="member: 10714"><p>I stay away from classic rock as much as possible, prefering instrumentals of any sort (from Linkin Park to Riverdance to Final Fantasy and back again). I've played in a game set in the late 90's, in a modified World of Darkness setting, where the GM played music from that time period, depending on our location. We spent a lot of time listening to hip-hop and urban-style music the more into the city we went, club music (despite our best intentions), and church music. Strange mix, but it helped the mood a lot.</p><p></p><p>Even when I was doing the soundtrack for my Final Fantasy game, and I was picking out individual pieces of music for each scene and character and the like, I tried to pick music that would catch their attention, and then fade into the background very well. I tried to stay away from music with words for that purpose, because then you'll find yourself listening to the words instead of the game. At least I end up doing that, if I'm not careful.</p><p></p><p>But I think in a modern game and an urban setting, that kind of music would really add to the atmosphere, if used correctly.</p></blockquote><p></p>
[QUOTE="Kid Socrates, post: 1415099, member: 10714"] I stay away from classic rock as much as possible, prefering instrumentals of any sort (from Linkin Park to Riverdance to Final Fantasy and back again). I've played in a game set in the late 90's, in a modified World of Darkness setting, where the GM played music from that time period, depending on our location. We spent a lot of time listening to hip-hop and urban-style music the more into the city we went, club music (despite our best intentions), and church music. Strange mix, but it helped the mood a lot. Even when I was doing the soundtrack for my Final Fantasy game, and I was picking out individual pieces of music for each scene and character and the like, I tried to pick music that would catch their attention, and then fade into the background very well. I tried to stay away from music with words for that purpose, because then you'll find yourself listening to the words instead of the game. At least I end up doing that, if I'm not careful. But I think in a modern game and an urban setting, that kind of music would really add to the atmosphere, if used correctly. [/QUOTE]
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Rap and Hip-Hop at the game table?
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