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<blockquote data-quote="Elder-Basilisk" data-source="post: 971550" data-attributes="member: 3146"><p>Another way of looking at the Duom is to say it's a spiked chain with slightly lower damage, slightly better abilities and a different crit. Similarly, the mercurial greatsword is one step better than the regular greatsword.</p><p></p><p>The problem with these firearm rules is that they end up being one step better than simple weapons (crossbows) rather than the martial weapons that are the standard for ranged fighters (mighty composite bows).</p><p></p><p></p><p></p><p>That might be a reasonable way to handle them.</p><p></p><p></p><p></p><p>It sounds special. The problem is that, in play, it's only special in the sense that it rides the short bus. I've played a fair number of Arcanis games (a setting which uses similar rules for firearms--pistols are 1d10 and rifles 1d12 both x3 crit although the weapons are larger and can be used as clubs or greatclubs in melee) and I've seen a number of characters who decided to focus on using flintlocks. Unfortunately, an archer of equal level is twice as effective as any of those gunner characters. They need to take the Altherian Sharpshooter prestige class to even begin to be competitive with core class archers.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 971550, member: 3146"] Another way of looking at the Duom is to say it's a spiked chain with slightly lower damage, slightly better abilities and a different crit. Similarly, the mercurial greatsword is one step better than the regular greatsword. The problem with these firearm rules is that they end up being one step better than simple weapons (crossbows) rather than the martial weapons that are the standard for ranged fighters (mighty composite bows). [b][/b] That might be a reasonable way to handle them. [b][/B] It sounds special. The problem is that, in play, it's only special in the sense that it rides the short bus. I've played a fair number of Arcanis games (a setting which uses similar rules for firearms--pistols are 1d10 and rifles 1d12 both x3 crit although the weapons are larger and can be used as clubs or greatclubs in melee) and I've seen a number of characters who decided to focus on using flintlocks. Unfortunately, an archer of equal level is twice as effective as any of those gunner characters. They need to take the Altherian Sharpshooter prestige class to even begin to be competitive with core class archers. [/QUOTE]
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