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Rapid Shot analysis by Sean Reynolds
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<blockquote data-quote="DonAdam" data-source="post: 725444" data-attributes="member: 2446"><p>Why we don't like rapid shot in my group:</p><p></p><p>1) Archers get to take full attacks more often than monks</p><p></p><p>2) Effectively you're getting <strong>better</strong> than 3 (or 2) feats in one. Every archer will already have Point Blank Shot, either for itself or for precise. That means that effectively Rapid Shot is one feat for the abusive users.</p><p>Note that the second shot is not at any less damage than the first. That means that its more like a double weapon. So you've circumvented Exotic Weapon Proficiency, Ambidexterity, and Two-Weapon Fighting.</p><p></p><p>3) So why are you better rather than even with a double weapon and still paying two less feats? You get your full strength bonus on each pull of the bow. A double weapon gives you only half of your bonus on one of your shots.</p><p></p><p>4) Archery has too many bonuses available already. Nothing for melee combat gives you anything like being able to stack point blank shot and weapon focus. That's before we get to the stacking of magical bonuses for archery, which means that despite all of the numerical analysis archers are still going to have a higher bonus to hit.</p><p></p><p>5) Ranged combat already has a tactical advantage by the mere fact that it is ranged. Therefore ranged weapons should be slightly worse, not better, as they are, than melee weapons in all other statistics.</p><p></p><p>6) Most importantly: <strong>RAPID SHOT MAKES NO CONCEPTUAL SENSE</strong>. In a 6 second combat round, why can I fire a bow any faster than I can swing a sword? Just to make sure that, when I asked this question, I was being accurate, I asked one of my players.</p><p></p><p>This player worked for a company in Britain for a while where his job was to learn to fight using medeival weapons so that the researchers could better understand how things worked back then. He assured me that a sword could be swung much faster than a bow could be shot.</p><p></p><p>Where did it come from then? You guessed it. 1st and 2nd edition.</p><p><strong>Rapid shot is an artifact of the minute long combat round, in which archers got a higher rate of fire than melee characters because it could be assumed that they were not having to parry constantly.</strong></p><p></p><p>In conclusion, we only allow rapid shot in games where everyone will have it because everyone uses pistols (Star Wars, d20 Modern) and it makes sense that they can fire faster, or for Repeating Crossbows, which already require and EWP and take a round to reload.</p></blockquote><p></p>
[QUOTE="DonAdam, post: 725444, member: 2446"] Why we don't like rapid shot in my group: 1) Archers get to take full attacks more often than monks 2) Effectively you're getting [B]better[/B] than 3 (or 2) feats in one. Every archer will already have Point Blank Shot, either for itself or for precise. That means that effectively Rapid Shot is one feat for the abusive users. Note that the second shot is not at any less damage than the first. That means that its more like a double weapon. So you've circumvented Exotic Weapon Proficiency, Ambidexterity, and Two-Weapon Fighting. 3) So why are you better rather than even with a double weapon and still paying two less feats? You get your full strength bonus on each pull of the bow. A double weapon gives you only half of your bonus on one of your shots. 4) Archery has too many bonuses available already. Nothing for melee combat gives you anything like being able to stack point blank shot and weapon focus. That's before we get to the stacking of magical bonuses for archery, which means that despite all of the numerical analysis archers are still going to have a higher bonus to hit. 5) Ranged combat already has a tactical advantage by the mere fact that it is ranged. Therefore ranged weapons should be slightly worse, not better, as they are, than melee weapons in all other statistics. 6) Most importantly: [B]RAPID SHOT MAKES NO CONCEPTUAL SENSE[/B]. In a 6 second combat round, why can I fire a bow any faster than I can swing a sword? Just to make sure that, when I asked this question, I was being accurate, I asked one of my players. This player worked for a company in Britain for a while where his job was to learn to fight using medeival weapons so that the researchers could better understand how things worked back then. He assured me that a sword could be swung much faster than a bow could be shot. Where did it come from then? You guessed it. 1st and 2nd edition. [B]Rapid shot is an artifact of the minute long combat round, in which archers got a higher rate of fire than melee characters because it could be assumed that they were not having to parry constantly.[/B] In conclusion, we only allow rapid shot in games where everyone will have it because everyone uses pistols (Star Wars, d20 Modern) and it makes sense that they can fire faster, or for Repeating Crossbows, which already require and EWP and take a round to reload. [/QUOTE]
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