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Rapid Shot analysis by Sean Reynolds
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<blockquote data-quote="Happiest_Sadist" data-source="post: 725508" data-attributes="member: 1743"><p>Also, Sean messed up his analysis big time. He left out the possibility that the archers will hit with both shots. Without that taken into account, the damage boosts are all wrong.</p><p></p><p>Ex. When he is using a -4 penalty, he says that when the char has a 70% chance to hit w/o rapid shoe, it only provides a damage boost of 5 percent. In fact it is 2 shots with a 50% chance of hitting (each of which does 50% of average damage on average) instead of 1 shot with 70% chance of hitting (which does 70% of average damage on average). This means that the total average damage done with rapid shot is 100% of average for one hit, and without that it is 70%.</p><p></p><p>The boost in damage is 30% of the average damage, per blow or over 40% of the average damage after accounting for misses. it is not the 5% he has in the table.</p><p></p><p>Rapid shot is too good at any price.</p><p></p><p>On the TWF/RS comparison, it is basically flawed. It neglects that melee fighters are using smaller weapons which do less damage than if they used a two handed weapon. Giving archers rapid shot is like adding a flurry of blows feat for greatsword wielders to compensate them for being unable to dual wield. Also I have noted that in every game I'v played in noone takes TWF (except for one rogue, but that was to maximize sneak attack damage), but ervery archer and normal fighters at high enough levels, and druids who like the produce flame spell takes rapid shot.</p></blockquote><p></p>
[QUOTE="Happiest_Sadist, post: 725508, member: 1743"] Also, Sean messed up his analysis big time. He left out the possibility that the archers will hit with both shots. Without that taken into account, the damage boosts are all wrong. Ex. When he is using a -4 penalty, he says that when the char has a 70% chance to hit w/o rapid shoe, it only provides a damage boost of 5 percent. In fact it is 2 shots with a 50% chance of hitting (each of which does 50% of average damage on average) instead of 1 shot with 70% chance of hitting (which does 70% of average damage on average). This means that the total average damage done with rapid shot is 100% of average for one hit, and without that it is 70%. The boost in damage is 30% of the average damage, per blow or over 40% of the average damage after accounting for misses. it is not the 5% he has in the table. Rapid shot is too good at any price. On the TWF/RS comparison, it is basically flawed. It neglects that melee fighters are using smaller weapons which do less damage than if they used a two handed weapon. Giving archers rapid shot is like adding a flurry of blows feat for greatsword wielders to compensate them for being unable to dual wield. Also I have noted that in every game I'v played in noone takes TWF (except for one rogue, but that was to maximize sneak attack damage), but ervery archer and normal fighters at high enough levels, and druids who like the produce flame spell takes rapid shot. [/QUOTE]
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